The Architecture Of Psychological Infrastructure
by
Edward Sashkov
An independent research pursuit in Architectural Cognition and Human Systems.
November 2025
The Architecture Of Psychological Infrastructure
by
Edward Sashkov
Abstract
This thesis examines the work of SAGA Space Architects, a Copenhagen-based practice pioneering habitat design for extraterrestrial environments. Through analysis of their major projects (LUNARK, Mars Lab, and FlexHab) and field missions in Arctic analog environments, I argue that SAGA has developed a distinct architectural approach that extends classical design principles into extreme conditions while introducing a framework as the term "psychological infrastructure."
The research situates SAGA's work within architectural lineage from Vitruvius through Pallasmaa to Zumthor, demonstrating how their projects reinterpret strength as resilience, utility as adaptability, and beauty as tenderness under duress. Drawing on frameworks from aerospace engineering, I show how SAGA's methodology mirrors systems thinking inherent in spacecraft design: closed-loop resource management, anticipatory control systems, and iterative testing protocols.
My central contribution is the concept of psychological infrastructure, which positions mental health as a primary design requirement equal to structural integrity and life support capacity. This framework challenges conventional hierarchies in space mission planning by treating architecture not as a protective shell but as active intervention maintaining cognitive function, emotional stability, and social cohesion over extended durations. Through biometric data collection, circadian lighting systems, and integration of biological elements, SAGA demonstrates that psychological performance can be designed, measured, and optimized.
The thesis distills five design principles from SAGA's practice: adaptability, rhythm, resilience, tenderness, and psychological infrastructure. These principles apply not only to space habitats but to any extreme environment where humans must endure extended stress, including submarines, Antarctic stations, and dense urban contexts. The research concludes with speculative projections exploring how these principles might evolve as space architecture transitions from prototype to operational reality, from outpost to settlement, from survival to thriving.
Acknowledgments
This research would not have been possible without the generosity of Sebastian Aristotelis and the SAGA Space Architects team, who shared their time, documentation, and insights throughout this study. Their willingness to open their practice to academic scrutiny reflects their commitment to advancing space architecture as a legitimate discipline.
Thanks to my colleagues in the Architecture program who endured countless presentations on origami geometry and algae reactors, and whose feedback sharpened my thinking about psychological infrastructure as a theoretical contribution.
Finally, I acknowledge the broader community of space architecture researchers and practitioners whose work is building the foundation for permanent human presence beyond Earth. SAGA stands on many shoulders, as does this thesis. This work is dedicated to those who will inhabit the habitats we design today.
Chapter 1: Introduction
1.1 Research Context and Motivation
SAGA Space Architects is a Copenhagen-based practice with a mission that goes beyond conventional design. Their philosophy is rooted in the belief that architecture must enable humans to thrive, not just survive. At its core, the studio operates at the intersection of space and Earth, taking lessons from extreme environments and applying them to the challenges of building resilient, human-centered habitats both on this planet and beyond (Aristotelis and Sørensen, 2020). Their work is not driven by a fixed aesthetic or style but by a deep respect for the natural world and a commitment to human well-being. They are building a body of work that treats architecture as both science and culture, an approach that feels essential for shaping the future of life in space.
Vitruvius wrote that architecture must balance firmitas, utilitas, venustas: strength, utility, and beauty (Vitruvius, 1999). Pallasmaa emphasized the role of the senses in cultivating human well-being (Pallasmaa, 2012). Zumthor described architecture as atmosphere, shaping how spaces are felt rather than merely built (Zumthor, 2006). SAGA extends this lineage into the most extreme conditions imaginable, designing habitats for the Moon, Mars, and beyond. Strength becomes resilience against radiation and Arctic winds. Utility becomes adaptability across planets. Beauty becomes tenderness, rhythm, and psychological comfort in places of confinement.
My studies in the MIT Aerospace Engineering program show how these architectural questions converge with engineering principles. Engineers adapt discoveries, convert forces of nature into systems, create devices for society, develop processes that move us forward, and communicate knowledge so it enters culture (Crawley et al., 2015). SAGA's projects embody each principle: algae reactors translating biology into life support, origami geometries unfolding into shelter, circadian light systems sustaining human rhythm. Their architecture is as much system as structure, a framework for endurance, meaning, and culture where survival alone is never enough.
1.2 Research Questions
The question that drives this research is not whether humans can survive in space. That question has been answered by decades of orbital stations and surface missions (NASA, 2023). The question is whether we can thrive there. Whether architecture can evolve from protective shell into psychological infrastructure. Whether design can anticipate the breakdown of human rhythm before it occurs, and whether habitats can become ecosystems rather than containers.
SAGA's work suggests that the answer is yes, but only if architecture changes its definition of performance. Performance can no longer be measured solely in structural capacity or thermal resistance. It must account for what happens inside the human mind after sixty days of confinement. It must measure the quality of light against circadian disruption. It must assess spatial volume not in cubic meters but in psychological relief. This expansion of performance criteria is not a luxury. It is a necessity for long-duration missions, and it is the foundation upon which SAGA builds every project.
What makes their approach distinct is the refusal to separate engineering from culture. Where conventional space architecture prioritizes functionality and defers aesthetics to later stages, SAGA treats them as inseparable from the beginning. The origami geometry of LUNARK is not decoration applied to structure. It is a structure derived from the need for deployment, transportation efficiency, and spatial expansion. The algae bioreactor in Mars Lab is not a technical add-on. It is architecture: a living system that filters air, absorbs radiation, produces oxygen, and provides inhabitants with a connection to growth and life in an otherwise sterile environment.
This integration reflects a broader shift in how extreme environment design must be approached. Aerospace engineering has long understood that systems must be closed loop to sustain life beyond Earth (Jones, 2018). Water must be recovered from urine and humidity. Air must be scrubbed of contaminants and regenerated through chemical or biological processes. Waste must be converted into resources. SAGA applies this same closed-loop thinking to architecture itself, treating habitats not as static objects but as dynamic systems that breathe, adapt, and respond to their inhabitants over time.
1.3 Methodology and Structure
The projects I analyze in this study span competitions, Arctic field missions, and conceptual proposals for Martian colonies. Each one reveals a different dimension of SAGA's ethos. LUNARK demonstrates how architecture can fold and unfold, contracting for transport and expanding for living. Mars Lab demonstrates how biometric data and environmental sensors can turn a habitat into a research instrument. FlexHab demonstrates how modularity can scale from a single prototype to a network of interconnected structures, forming the basis for a self-sustaining settlement. Together, these projects form a trajectory that moves from proof of concept toward operational reality.
But this research is not simply a chronicle of what SAGA has built. It is an attempt to understand why their approach matters, how it connects to broader architectural and engineering traditions, and where it might lead in the years ahead. I frame their work through three lenses: architectural lineage, aerospace engineering principles, and psychological infrastructure. The first lens situates SAGA within a history of thought that stretches from Vitruvius to Pallasmaa to Zumthor. The second lens reveals how their projects mirror the systems thinking inherent in spacecraft design, life support, and orbital mechanics. The third lens is my own contribution: the argument that architecture in extreme environments must be understood as infrastructure for the mind, not just the body.
This study is structured to move sequentially through these ideas. Chapter 2 examines the founders, Sebastian Aristotelis and Karl-Johan Sorensen, tracing how their early competitions and education at the International Space University shaped the studio's direction. Chapter 3 places SAGA within architectural discourse, showing how their work extends classical principles into extraterrestrial contexts. Chapter 4 analyzes their major projects in detail, treating each one as both design and experiment. Chapter 5 distills their approach into a set of design principles: adaptability, rhythm, resilience, tenderness, and psychological infrastructure. Chapter 6 applies a critical lens, identifying challenges and proposing how their ethos might evolve. Chapter 7 projects their work into the near future, imagining what comes after FlexHab and how SAGA's principles could shape the first permanent colonies beyond Earth. Chapter 8 synthesizes findings and articulates implications for both space architecture and terrestrial practice.
1.4 Contribution to the Field
The purpose of this research is not to celebrate SAGA uncritically. It is to understand what they have built, why it matters, and how it can inform the next generation of habitat design. Their work suggests that the future of architecture lies not in grandiose forms or technological spectacle but in quiet, deliberate systems that allow humans to create meaning, rhythm, and culture in places where existence itself is fragile. This is architecture that begins from zero, from Tabula Rasa, and builds toward something more durable than survival. It builds toward thriving.
My central contribution is the conceptual framework of psychological infrastructure, which I develop throughout this thesis. While SAGA's projects implicitly address mental health and human factors, the concept remains unnamed and untheorized in their public work. By articulating this framework explicitly, I provide vocabulary and analytical tools that clarify what makes their approach significant and how it can be systematically applied to future projects. This is how fields advance: practitioners create examples, theorists extract principles, and subsequent practitioners apply those principles more rigorously. SAGA creates the examples. This thesis extracts the principle.
Chapter 2: Founder and Studio Ethos
2.1 Formation and Early Competition Success
Sebastian Aristotelis and Karl-Johan Sorensen met at the Royal Danish Academy of Fine Arts with a shared fascination that had no clear home within traditional architecture. They were drawn to space exploration, but the discipline offered no obvious path forward. Architecture schools taught them about context, materiality, and urban systems, but not about the vacuum of space or the psychology of confinement on Mars. The gap between their interest and their education became the opening through which SAGA would eventually emerge (Aristotelis, 2021).
Competitions became their entry point. Without institutional backing or industry connections, competitions offered a way to test ideas and gain credibility in a field that barely existed. Their first major recognition came with the Dandelion Shelter, designed for the Marstopia competition. The project proposed a deployable habitat that could land on the Martian surface and expand into a livable structure. It was speculative, but it was grounded. The geometry was deliberate. Life-support systems were considered. The project demonstrated that space architecture could be more than science fiction illustration. It could be a legitimate design discipline with rigorous constraints and measurable outcomes.
This early success led to further recognition in the NewSpace 2060 International Moon Pitch, where their ideas continued to prove that architecture had a role to play in the emerging commercial space industry. These competition wins were not just accolades. They were validation that two architects without aerospace engineering degrees could contribute meaningfully to the conversation about habitats beyond Earth. More importantly, they revealed a gap in the field: engineers were designing life-support systems and structural shells, but no one was thinking deeply about spatial quality, psychological comfort, or the human experience of living inside those shells for months or years at a time.
2.2 International Space University and Systems Integration
Recognizing this gap, both founders attended the International Space University (ISU). ISU is not a traditional graduate program. It is an interdisciplinary immersion into space systems, bringing together engineers, scientists, architects, policy experts, and entrepreneurs (International Space University, 2020). For Aristotelis and Sørensen, it was transformative. They learned how spacecraft are designed as integrated systems where every component affects every other component. They learned about Environmental Control and Life Support Systems (ECLSS), radiation shielding, thermal management, and mission architecture. They learned that space missions are not built by individual disciplines working in isolation, but by teams that speak across boundaries.
What they brought back from ISU was not just technical knowledge. It was a framework for thinking about architecture as a system rather than an object. A habitat in space cannot be designed the way a house on Earth is designed. It cannot rely on the atmosphere to dilute contaminants or gravity to settle dust. It cannot assume that resupply missions will arrive on schedule or that inhabitants can step outside when they feel confined. Every decision has cascading consequences. The choice of interior finishes affects air quality. The layout of sleeping quarters affects circadian rhythm. The presence or absence of windows affects mental health. Architecture in space is not about form-making. It is about choreographing systems that keep humans alive and sane.
This realization became the foundation of SAGA's ethos. When they officially founded the studio, they carried forward the belief that architecture must address both the physiological and psychological needs of inhabitants. Survival is the baseline. Thriving is the goal. This distinction is not semantic. It represents a fundamental shift in how performance is measured. A habitat that keeps you alive but leaves you mentally exhausted, isolated, or disoriented has failed, even if all its technical systems function perfectly.
2.3 Studio Philosophy: Thriving versus Surviving
Sebastian Aristotelis has since become the public voice of SAGA, leading keynote presentations and field missions that demonstrate their ideas in practice. His emphasis in talks consistently returns to human well-being, comfort, and mental resilience. He speaks about spatial monotony as a threat equal to radiation exposure. He speaks about circadian disruption as a design problem, not just a medical one. He speaks about architecture as the interface between human biology and hostile environments (Aristotelis, 2022). This framing is deliberate. It positions SAGA not as futurists designing fantasy concepts, but as pragmatists solving real problems that will determine whether long-duration space missions succeed or fail.
Beyond SAGA, Aristotelis co-founded the 3DCP Group, a company pioneering three-dimensional printed construction with the aim of reducing labor strain and improving efficiency in building processes. This venture is not a departure from space architecture. It is an extension of the same ethos applied to Earth. The goal is to use technology to make construction more resilient, more sustainable, and more humane. The connection is clear: whether building on Mars or building in Copenhagen, the principles remain the same. Architecture must reduce unnecessary strain on both workers and inhabitants. It must adapt to context. It must prioritize human experience alongside structural performance.
Karl-Johan Sørensen brought a different but complementary expertise to SAGA. His background in computation, parametric design, and deployable structures shaped the studio's early formal language. He understood origami geometry not as an aesthetic choice but as structural logic. Folding patterns allow a structure to contract for transport and expand for habitation, maximizing volume while minimizing launch mass (Sørensen, 2020). This principle became the defining feature of LUNARK, the habitat that would establish SAGA's credibility in the field.
Sørensen's interest in deployable structures came from a fascination with how forms can transform under constraint. Origami is not arbitrary. Every fold is dictated by geometry and material behavior. When applied to architecture, this logic produces forms that are both efficient and expressive. The LUNARK habitat folds into a compact cylinder for transport, then unfolds into a rigid shell capable of withstanding Arctic winds and thermal extremes. The transformation is not mechanical. It is choreographed. Each panel moves in sequence, locking into place to form a stable enclosure. The result is a structure that feels alive, as if it were growing rather than being assembled.
After co-founding SAGA, Sørensen left the studio in 2021 to pursue research at MIT in civil engineering. His departure did not diminish SAGA's trajectory. Instead, it demonstrated that the studio's ethos was robust enough to persist beyond its original partnership. The principles they had established together continued to guide the work. The emphasis on deployability, human well-being, and systems integration remained central. Sørensen's move to MIT also reinforced the idea that space architecture is not a niche specialty. It is a testing ground for ideas that apply across disciplines, from structural engineering to materials research to human factors design.
2.4 Terra-Tech and Analog Testing Methodology
2.5 Collaborative Structure and Interdisciplinary Practice
The broader SAGA team reflects this multidisciplinary spirit. The studio does not operate as a traditional architecture practice with a single principal and a staff of designers. It functions more like a research collective, drawing from engineering, design, biology, and psychology to form a collaborative environment. This structure is necessary because the problems they are solving cannot be addressed by architects alone. Life-support systems require biological expertise. Structural deployability requires engineering analysis. Psychological comfort requires input from human factors research. SAGA's projects succeed because they integrate these disciplines from the beginning, not as consultants brought in after the concept is fixed, but as co-authors of the design itself.
This collaborative model also reflects a deeper philosophical stance: that architecture in extreme environments cannot afford to be authored by a singular vision. The stakes are too high. A mistake in form-making on Earth might result in an uncomfortable space or an inefficient layout. A mistake in space architecture can result in system failure, psychological breakdown, or loss of life. The work demands humility. It demands a willingness to listen to expertise outside the discipline. It demands an understanding that architecture is not the hero of the project. The inhabitants are.
SAGA's motto captures this mindset: we must thrive, not just survive. The phrase appears repeatedly in their presentations, publications, and project descriptions. It is not a marketing slogan. It is a design brief. Every decision is evaluated against this standard. Does this layout support psychological well-being over sixty days of confinement? Does this lighting system sustain circadian rhythm? Does this material choice reduce or increase stress? If the answer is unclear, the design is not finished.
This emphasis on thriving also connects to another recurring theme in SAGA's work: Tabula Rasa. The phrase means blank slate, and for SAGA, it represents the idea that inspiration and innovation begin from zero. They do not start with preconceived forms or stylistic preferences. They start with the constraints of the environment, the needs of the inhabitants, and the systems required to keep both in balance. The form emerges from these conditions. It is discovered, not imposed.
This approach stands in contrast to much of contemporary architecture, where form often precedes function and where signature styles become more important than contextual response. SAGA rejects this model. Their work is not recognizable by a consistent formal language. LUNARK looks different from Mars Lab, which looks different from FlexHab. What ties them together is not aesthetic continuity but methodological consistency. Each project begins from first principles. Each project treats architecture as a system. Each project prioritizes human experience as the ultimate measure of success.
The founders' journey from competition entries to Arctic field missions to international recognition reflects a deliberate strategy: prove the concept, test it rigorously, refine it based on evidence, and scale it toward operational deployment. This is not the trajectory of speculative designers. It is the trajectory of innovators building the foundation for a new discipline. SAGA is not waiting for the space industry to define what habitats should be. They are defining it themselves, one prototype at a time.
Chapter 3: Architectural Lineage and Theoretical Context
3.1 Vitruvian Principles in Extreme Environments
Architecture has always been concerned with the relationship between shelter and human flourishing, but the terms of that relationship have shifted across centuries. Vitruvius, writing in the first century BCE, established a framework that still resonates: firmitas, utilitas, venustas. Strength, utility, beauty. These three principles were not meant to be separate concerns but interdependent qualities that define successful architecture (Vitruvius, 1999). A building must stand. It must serve its purpose. It must elevate the human spirit. Vitruvius understood that architecture failing in any one of these dimensions fails entirely.
For SAGA, this framework translates directly into the conditions of space. Firmitas becomes resilience against environments that are actively hostile. A habitat on Mars must withstand radiation, temperature swings of 100 degrees Celsius between day and night, dust storms that last weeks, and the structural stress of maintaining internal pressure against a near-vacuum. Strength is not about mass or monumentality. It is about durability under duress. It is about materials that do not degrade under ultraviolet bombardment. It is about joints that do not fail after thousands of thermal cycles. It is about systems that continue functioning when resupply is months or years away.
Utilitas becomes adaptability across planetary contexts. A habitat designed for the Moon cannot simply be transferred to Mars. Lunar regolith has different properties than Martian soil. Lunar gravity is one-sixth of Earth's, while Mars is three-eighths. The Moon has no atmosphere to slow incoming meteorites, while Mars has enough atmosphere to create wind and dust but not enough to breathe. Each environment demands different structural approaches, different thermal strategies, different life-support configurations. Utility in this context means designing systems flexible enough to adapt while maintaining core functionality. It means modularity that allows components to be reconfigured for different missions without requiring entirely new designs.
Venustas becomes something more subtle and more urgent than beauty in the conventional sense. It becomes tenderness. It becomes rhythm. It becomes psychological comfort in places of confinement. When humans are isolated inside a sealed container for months, the quality of light matters more than aesthetic preference. The presence of living systems matters more than decoration. The ability to perceive time through environmental cues matters more than style. Beauty in space is not about form as spectacle. It is about a form of care. It is about designing environments that acknowledge the fragility of the human mind under extreme conditions and respond with gentleness rather than indifference.
This reinterpretation of Vitruvian principles situates SAGA within a lineage that values architecture as something more than technical problem-solving. They are not building machines for living. They are building atmospheres for thriving. This distinction matters because it changes what gets prioritized in the design process. If architecture is only about solving technical problems, then the solution to confinement is a smaller, more efficient capsule. If architecture is about human flourishing, then the solution is a space that allows inhabitants to maintain their humanity despite confinement.
3.2 Pallasmaa and the Sensory Dimension
Juhani Pallasmaa expanded architectural thinking in a different but related direction. His work emphasizes the role of the senses in cultivating human well-being. Architecture, he argues, is not primarily visual. It is haptic, acoustic, olfactory, thermal. We experience buildings through our entire bodies, not just our eyes (Pallasmaa, 2012). A space can look beautiful in photographs but feel oppressive to inhabit. Conversely, a space with minimal visual drama can feel profoundly comforting because of how sound moves through it, how light touches surfaces, how materials feel under the hand.
For space architecture, this sensory dimension becomes critical. Astronauts on the International Space Station report that one of the most disorienting aspects of long-duration missions is the absence of sensory variation. Every surface is hard, smooth, and sterile. Every sound is mechanical. There is no wind, no rustling leaves, no distant traffic (Kanas and Manzey, 2008). The environment is sensorially impoverished, and this impoverishment contributes to psychological fatigue. Pallasmaa's insight is that humans need sensory richness to feel grounded. We need textures that vary under touch. We need acoustic environments that absorb and reflect sound in natural ways. We need thermal gradients that signal different zones within a space.
SAGA's projects respond to this need. The interior of LUNARK includes wood finishes that provide warmth and acoustic softness. The circadian light panels do not simply turn on and off. They shift in color temperature and intensity throughout the day, simulating the progression from dawn to midday to dusk to night. This variation is not cosmetic. It is functional. The human body relies on light cues to regulate sleep, hormone production, and cognitive performance. Disrupting those cues leads to insomnia, mood disorders, and impaired decision-making (Czeisler et al., 2016). The circadian panels are architecture as sensory infrastructure, maintaining the body's internal rhythm when external cues are absent.
The algae bioreactor in Mars Lab extends this principle into the biological realm. The reactor is not hidden behind panels. It is visible, integrated into the living space. Inhabitants can see the algae growing, changing color as it photosynthesizes, responding to light and CO2 levels. This visibility serves multiple functions. Practically, it provides oxygen and absorbs contaminants. Symbolically, it connects inhabitants to living systems in an otherwise lifeless environment. Psychologically, it offers something to observe, to care for, to interact with. The algae becomes a companion, a marker of time, a reminder that life persists even in places designed to extinguish it.
Pallasmaa also writes about embodiment, the idea that architecture shapes not just what we see but how we move, how we inhabit our own bodies. In cramped, low-ceilinged spaces, we hunch. In expansive, well-lit spaces, we stand taller. The environment influences posture, gesture, and physical comfort (Pallasmaa, 2012). For astronauts living in microgravity, embodiment becomes even more complex. The body loses its sense of up and down. Muscles atrophy. Bones demineralize. The environment must compensate for these losses, not just through exercise equipment but through spatial design that encourages movement, that provides handholds and foot restraints in intuitive locations, that allows inhabitants to orient themselves without constant cognitive effort.
SAGA's approach to deployable structures addresses this concern. LUNARK, despite its compact footprint, unfolds to create vertical space. The ceiling is high enough to stand without hunching. The interior is divided into zones that encourage different postures and activities: sleeping, working, eating, exercising. This zoning is not just functional. It is phenomenological. It allows inhabitants to experience spatial variety even within a limited volume. The act of moving from one zone to another becomes a ritual, a way of marking time and maintaining a sense of structure in an otherwise monotonous routine.
3.3 Zumthor and Atmospheric Architecture
Peter Zumthor extends this thinking into the realm of atmosphere. Architecture, he argues, is not about objects. It is about the experience of being inside those objects. Atmosphere is the felt quality of a space, the combination of light, material, sound, scale, and detail that creates a particular emotional tone (Zumthor, 2006). The atmosphere cannot be designed directly. It emerges from thousands of small decisions: the thickness of a wall, the texture of a surface, the way light enters a room, the acoustics of footsteps on a floor.
Zumthor's architecture is characterized by restraint, precision, and an almost obsessive attention to detail. His buildings are not loud. They do not demand attention through formal gymnastics. Instead, they invite quiet observation. They reveal themselves slowly. This approach aligns closely with SAGA's ethos. Their habitats are not sculptural statements. They are carefully calibrated environments where every element serves a purpose and nothing is extraneous. The form of LUNARK emerges from its folding geometry. The materials are chosen for performance, not symbolism. The lighting is designed to support circadian rhythm, not to create dramatic effects.
But the atmosphere in space architecture carries an additional layer of meaning. The word atmosphere refers not just to mood but to the physical envelope of breathable air that sustains life. On Earth, the atmosphere is a given. We move through it without thinking. In space, the atmosphere is an artifact, something that must be manufactured, filtered, pressurized, and maintained. The quality of that atmosphere directly affects human health. Contaminants accumulate. Humidity fluctuates. Temperature must be regulated. The atmosphere is not just a backdrop. It is a system that requires constant attention.
SAGA's integration of life-support systems into architectural form acknowledges this dual meaning. The algae reactor in Mars Lab is both atmospheric in the Zumthorian sense and atmospheric in the technical sense. It contributes to the mood of the space by providing color, movement, and a connection to living processes. Simultaneously, it contributes to the composition of the air by absorbing CO2 and releasing oxygen. The architecture and the atmosphere are inseparable. One cannot be designed without the other.
3.4 Convergence: Life Support as Atmosphere
This convergence of atmospheric design and life-support engineering represents a fundamental shift in how space architecture must be approached. Traditional architecture treats environmental systems as separate from design. HVAC systems are hidden in ceilings and mechanical rooms. Plumbing is concealed behind walls. The architecture is the visible shell, and the systems are invisible infrastructure. This separation works on Earth because the systems are reliable and do not require constant monitoring. But in space, reliability cannot be assumed. Systems fail. Filters clog. Sensors drift. Inhabitants must be able to access, inspect, and repair every component.
SAGA's work suggests that this accessibility should not be treated as a compromise. It should be integrated into the spatial experience. The systems should be visible, legible, and beautiful in their own right. The algae reactor is not hidden because it is ugly. It is celebrated because it is essential. The circadian panels are not disguised as conventional lighting. They are expressed as what they are: devices that regulate human biology. This honesty in expression reflects a broader architectural principle: that form should reveal function, not obscure it.
The lineage from Vitruvius to Pallasmaa to Zumthor traces an evolving understanding of what architecture is meant to do. Vitruvius established that architecture must balance strength, utility, and beauty. Pallasmaa added that architecture must engage the senses and acknowledge embodiment. Zumthor refined this into the concept of atmosphere, the felt quality that emerges from careful attention to detail. SAGA extends all three thinkers into the most extreme conditions imaginable, where strength becomes resilience, utility becomes adaptability, beauty becomes tenderness, the senses must be sustained through artificial means, and atmosphere becomes both mood and life-support.
3.5 Architecture as Psychological Infrastructure
But SAGA also introduces something new into this lineage: the concept of architecture as psychological infrastructure. This is not just about comfort or aesthetics. It is about recognizing that the mind is as vulnerable as the body in extreme environments, and that architecture has a responsibility to protect both. Psychological infrastructure means designing spaces that anticipate mental fatigue, spatial monotony, circadian disruption, and social tension. It means treating these threats as seriously as radiation or thermal extremes. It means measuring success not just in structural performance or energy efficiency, but in the sustained mental health of inhabitants over weeks, months, or years.
This concept does not appear in Vitruvius, Pallasmaa, or Zumthor because none of them were designing for environments where psychological breakdown is a predictable outcome of poor design. On Earth, if a building is oppressive, you leave. If a space feels claustrophobic, you step outside. If the lighting is harsh, you adjust it or move to another room. In space, these options do not exist. The habitat is everything. It is a shelter, workplace, social space, and psychological refuge. If it fails in any of these roles, there is no alternative.
SAGA's recognition of this reality is what distinguishes them from both traditional architecture and conventional aerospace engineering. Traditional architecture assumes that inhabitants have agency, that they can modify their environment or leave if necessary. Aerospace engineering assumes that inhabitants are trained professionals who can tolerate discomfort in service of the mission. SAGA rejects both assumptions. They design for long-duration habitation where discomfort compounds over time and where even trained astronauts experience psychological strain. They design for a future where space habitats are not short-term missions but permanent settlements, where children are born and raised, where culture develops, where life unfolds over generations.
This long-term perspective requires a different kind of architecture. It requires spaces that support not just survival but meaning-making. It requires environments that allow for privacy, social interaction, creative expression, and physical movement. It requires systems that adapt to changing needs rather than imposing fixed routines. It requires an architecture that treats inhabitants as whole human beings, not as components in a mission profile.
The theoretical context for SAGA's work, then, is not just architectural. It is interdisciplinary. It draws from architecture, engineering, psychology, biology, and systems theory. It synthesizes insights from fields that rarely speak to each other and applies them to problems that do not yet have established solutions. This synthesis is what makes their work significant. They are not just designing buildings. They are defining the principles that will guide habitat design for the next century.
The lineage they extend is not linear. It does not move neatly from Vitruvius to Pallasmaa to Zumthor to SAGA. Instead, it branches and converges, pulling ideas from multiple traditions and recombining them into something new. SAGA's architecture is Vitruvian in its insistence on balancing strength, utility, and beauty. It is Pallasmaan in its attention to sensory experience and embodiment. It is Zumthorian in its pursuit of atmosphere as the defining quality of space. But it is also something else, something that emerges from the unique demands of designing for environments where every detail matters and where failure is not an option.
This theoretical grounding gives SAGA's work depth that goes beyond technical competence. It positions their projects within a larger conversation about what architecture is for, who it serves, and how it shapes human experience. It demonstrates that space architecture is not a niche specialty disconnected from the discipline's core concerns. It is an extension of those concerns into new territory, where the stakes are higher and the constraints are tighter, but where the fundamental questions remain the same: How do we create environments that allow humans to thrive?
Chapter 4: Project Analyses
4.1 Lunark: Origami Geometry and Arctic Endurance
LUNARK is the project that established SAGA's credibility as more than conceptual designers. It is a habitat that was built, deployed, and inhabited for sixty days in the Arctic winter of 2020. The mission took place in northern Greenland, where temperatures dropped to minus 30 degrees Celsius and daylight disappeared entirely for weeks. These conditions were chosen deliberately. They approximate the psychological and physiological stresses of a lunar mission without the expense or risk of actual space travel. The Arctic is cold, isolated, and dark. It is as close to the Moon as Earth allows (Aristotelis and Sørensen, 2021).
The habitat itself is defined by its folding geometry. Inspired by origami, the structure contracts into a compact cylinder for transport, then unfolds into a rigid shell capable of withstanding extreme winds and thermal cycling. The transformation is not instantaneous. It requires several hours of careful choreography, with each panel moving in sequence and locking into place. The final form is a rounded enclosure roughly 17 square meters in floor area, tall enough to stand in, wide enough to move around, but small enough to force confrontation with spatial limits.
This folding logic is not aesthetic preference. It is a structural necessity. Transporting large, rigid structures to the Moon or Mars is prohibitively expensive. Launch costs are calculated by mass and volume. A habitat that can fold into a fraction of its deployed size reduces both. The origami geometry allows LUNARK to maximize internal volume while minimizing transportation footprint. When collapsed, it fits inside a standard shipping container. When deployed, it provides enough space for two people to live, work, sleep, and maintain sanity for two months.
The material system is layered. The outermost shell is a composite structure designed to resist wind loads and provide thermal insulation. Beneath this is a flexible membrane that maintains air pressure and prevents leaks. Inside, the walls are finished with wood panels that provide acoustic softness and visual warmth. This layering reflects a principle common in aerospace design: redundancy. If one layer fails, others continue functioning. The rigid shell protects the membrane. The membrane protects the interior. The interior protects the inhabitants.
But LUNARK's most significant contribution is not structural. It is psychological. The mission was conceived as an experiment in human endurance, with both architects living inside the habitat and subjecting themselves to the conditions they had designed. They wore biometric sensors that tracked heart rate, sleep quality, and stress levels. They maintained logs documenting mood, energy, and interpersonal dynamics. They recorded video diaries reflecting on what worked and what did not. This data collection was not secondary to the architecture. It was the purpose of the architecture.
What they discovered confirmed what psychologists have known for decades but architects have rarely addressed: spatial monotony is a threat (Stuster, 2016). When every day looks the same, when the walls do not change, when there is no variation in light or sound or activity, the mind begins to deteriorate. Attention spans shorten. Irritability increases. Sleep patterns fragment. The body's circadian rhythm, evolved over millions of years to follow the sun, loses synchronization. Without external cues, the internal clock drifts. Some people's days stretch to 25 or 26 hours. Others compress to 22 or 23. The result is chronic fatigue, impaired cognition, and increased conflict between inhabitants.
SAGA's response was the circadian light panel system. These panels do not simply provide illumination. They simulate the spectral composition and intensity of natural daylight as it changes throughout the day. In the morning, the light is cool and blue-shifted, mimicking sunrise. At midday, it reaches maximum intensity. In the evening, it shifts toward warm, amber tones, preparing the body for sleep. At night, it dims to near-darkness. This progression is not arbitrary. It is calibrated to match the wavelengths and timing that regulate human biology.
The effect is measurable. Biometric data from the LUNARK mission showed improved sleep quality and more stable mood when the circadian panels were functioning correctly. Conversely, when technical issues disrupted the lighting schedule, stress markers increased and sleep fragmented. The architecture was not a passive backdrop. It was active intervention, maintaining physiological rhythm when natural cues were absent. This finding has direct implications for space missions, where astronauts often report insomnia and cognitive fatigue due to disrupted circadian cycles (Czeisler et al., 2016).
The interior layout of LUNARK also reflects careful attention to psychological needs. The space is divided into zones: sleeping, working, eating, exercising. These divisions are not rigid walls but subtle cues created through furniture arrangement, lighting variation, and material changes. Moving from one zone to another provides a sense of transition, a way of marking different activities and creating structure within a monotonous day. This zoning is essential because without it, the habitat becomes a single undifferentiated container where all activities blur together. Work bleeds into rest. Rest bleeds into meals. The day loses definition.
Privacy was another challenge. Two people living in 17 square meters for sixty days cannot avoid each other. But the layout provides moments of visual separation. Sleeping areas are recessed. Work surfaces face different directions. There are corners where one person can retreat without leaving the habitat entirely. These small gestures of separation are critical for maintaining social cohesion. Research on Antarctic stations and submarine crews shows that the inability to achieve even temporary solitude is a major source of interpersonal conflict (Palinkas, 2003). LUNARK's design acknowledges this by creating pockets of relative privacy within a necessarily shared space.
Acoustic design also played a role. The wood panels absorb sound rather than reflecting it, reducing the harshness of footsteps, voices, and equipment noise. In a small, enclosed space, sound becomes oppressive if not managed. Every movement echoes. Every conversation is overheard. The acoustic softness of the materials provides relief, making the space feel larger and less claustrophobic than its dimensions suggest. This is architecture working at the scale of sensory experience, addressing discomfort that cannot be seen in floor plans or elevations but is deeply felt by inhabitants.
The LUNARK mission concluded successfully, with both architects completing the full sixty days and emerging with a wealth of data. But success here is not measured only by completion. It is measured by what was learned. The mission revealed weaknesses in the design: thermal bridges that allowed cold to penetrate, condensation issues that required constant management, mechanical failures in the folding mechanisms that had to be repaired in the field. These failures are valuable. They inform the next iteration. They prevent the same mistakes from being repeated in environments where repair is not possible.
LUNARK also demonstrated that architecture can be tested the way aerospace systems are tested. The habitat was not a model or a rendering. It was a functioning prototype subjected to real conditions and real use. This approach contrasts sharply with much of contemporary architecture, where buildings are designed, constructed, and occupied without any prior testing of how they perform under stress. SAGA's commitment to field testing reflects an engineering mindset: design, prototype, test, analyze, iterate. Each project builds on the lessons of the previous one.
The broader significance of LUNARK is that it proved space architecture could be approached as a discipline with its own methods, its own standards, and its own body of knowledge. It is not a speculative design. It is not science fiction. It is architecture grounded in measurable outcomes and refined through lived experience. The habitat exists. It was inhabited. The data was collected. The lessons were documented. This rigor is what separates SAGA from designers who produce beautiful images of Martian colonies but never confront the reality of building or inhabiting them.
4.2 Mars Lab: Biometrics, Confinement, and Living Systems
If LUNARK was about deployment and endurance, Mars Lab is about integration and observation. The project was designed to simulate the conditions of a Martian habitat, not in the Arctic but in controlled environments where variables could be isolated and measured. The focus shifted from structural performance to biological and psychological performance. How do humans respond to confinement over weeks or months? How does air quality affect cognition? How does the presence of living systems influence mood and stress levels?
Mars Lab is smaller than LUNARK, both in footprint and volume. This reduction is intentional. Mars habitats will likely be compact due to launch constraints and the difficulty of constructing large pressurized volumes on the surface. The challenge is not to make the space as large as possible but to make it as livable as possible within tight constraints. Mars Lab explores this challenge by packing maximum functionality into minimum volume.
The habitat expands from 8 cubic meters in its collapsed state to 41 cubic meters when deployed. This expansion is achieved through a combination of hard shells and flexible membranes. The hard shells, inspired by armadillo armor, protect the habitat during transport and landing. Once on the surface, the flexible membrane inflates to create additional living space. This hybrid system balances durability with spatial efficiency. The rigid components provide structural integrity. The flexible components provide volume.
But the defining feature of Mars Lab is the algae bioreactor. This is not a separate module bolted onto the habitat. It is integrated into the architecture, visible from the living area, and central to the habitat's life-support strategy. The reactor performs multiple functions simultaneously. It absorbs CO2 exhaled by the inhabitants and releases oxygen through photosynthesis. It absorbs radiation by using water as a shield. It provides a visual connection to living systems in an otherwise sterile environment. It serves as a biological filter, removing trace contaminants from the air.
The algae itself is spirulina, a species chosen for its rapid growth, high oxygen production, and nutritional value. In theory, the algae could also be harvested and consumed, providing supplemental protein. In practice, this aspect of the system is still being refined. The primary function is atmospheric regulation, and on that measure, the reactor performs reliably. Tests show that a properly maintained algae system can meet a significant portion of a single inhabitant's oxygen needs, reducing reliance on stored resources or chemical regeneration systems (Verseux et al., 2021).
The psychological impact of the algae is harder to quantify but equally important. Inhabitants of Mars Lab report that watching the algae grow, change color, and respond to light creates a sense of connection and routine. The algae becomes something to care for, to monitor, to interact with. It is not a machine. It is a living companion. This distinction matters in environments where everything else is mechanical, sterile, and lifeless. The presence of the algae provides a marker of time, a reminder that life persists, and a focal point for attention that is not work-related.
Mars Lab also emphasizes data collection. The habitat is equipped with environmental sensors that monitor temperature, humidity, CO2 levels, particulate matter, and volatile organic compounds. Inhabitants wear biometric devices that track heart rate variability, sleep stages, and activity levels. Video cameras record spatial use patterns, showing where inhabitants spend time, how they move through the space, and how they interact with different zones. This data is analyzed to identify correlations between environmental conditions and psychological state.
One finding from early tests is that air quality has a more immediate effect on cognition than previously assumed. Elevated CO2 levels, even below levels considered dangerous, impair decision-making and reduce alertness (Allen et al., 2016). This has direct implications for habitat design. Ventilation is not just about preventing suffocation. It is about maintaining cognitive performance. The architecture must ensure that air circulates effectively, that CO2 is scrubbed continuously, and that inhabitants are never exposed to concentrations that degrade mental function.
Another finding is that spatial layout affects social dynamics in predictable ways. When work areas are too close to sleeping areas, inhabitants report difficulty transitioning between tasks and rest. When shared spaces are too small, social interaction becomes forced rather than voluntary. When there are no private zones, stress levels increase regardless of interpersonal compatibility. These findings reinforce what LUNARK demonstrated: that architecture in confined spaces must provide both togetherness and separation, both structure and flexibility.
The confinement studies conducted in Mars Lab are modeled on Antarctic research station protocols and submarine crew studies. Both environments feature isolation, limited space, and restricted communication with the outside world. Both have documented patterns of psychological response: an initial phase of excitement, a middle phase of monotony and irritability, and a final phase where inhabitants either adapt or experience significant mental strain (Palinkas, 2003). SAGA's goal is to design habitats that extend the adaptation phase and delay or prevent the strain phase.
The symbolic value of Mars Lab should not be underestimated. The project makes visible what is usually invisible in space mission planning: the human cost of confinement. Engineers focus on propulsion, landing, and life-support systems. Architects focus on optimizing floor plans. But neither discipline has traditionally prioritized the psychological toll of living inside a sealed container for months. Mars Lab forces this issue to the foreground. It demonstrates that psychological infrastructure is not a luxury. It is a requirement for mission success.
The algae reactor exemplifies this integration of practical and symbolic function. Practically, it produces oxygen and absorbs CO2. Symbolically, it represents life, growth, and connection to Earth's biosphere. Both functions are essential. Both must be designed with equal care. This dual performance is what distinguishes SAGA's approach from purely technical solutions. They do not treat the habitat as a machine for survival. They treat it as an ecosystem for thriving.
4.3 FlexHab: Modularity, Scalability, and Colony Potential
FlexHab represents SAGA's projection into the future. Where LUNARK and Mars Lab are single-unit prototypes designed for short-term missions, FlexHab is conceived as a building block for larger settlements. The idea is that a single module can be deployed, tested, and proven, then replicated and interconnected to form a network of habitats. Over time, these modules grow into a colony.
The name FlexHab reflects its core principle: flexibility. The module can function as a standalone habitat for two or three people, or it can connect to other modules to create larger configurations. Airlocks, tunnels, and docking ports allow inhabitants to move between modules without exposure to the external environment. This modularity is critical for long-term settlement because it allows the colony to grow incrementally. The first mission lands with a single module. The second mission adds another. The third mission adds infrastructure: power generation, water extraction, manufacturing facilities. Each addition expands the colony's capacity without requiring a complete redesign.
The structural system of FlexHab builds on lessons from LUNARK and Mars Lab. It uses a combination of rigid frames and inflatable membranes to balance strength and volume. The rigid frames provide attachment points for equipment, load-bearing capacity for stacked modules, and protection against impact. The inflatable membranes provide spatial expansion without adding excessive mass. This hybrid approach is now standard in space habitat design, but SAGA's contribution is in refining the details: how the membranes attach to the frames, how the seams are sealed, how the inflation process is controlled, and how the structure responds to repeated pressurization cycles.
FlexHab also explores the concept of zoning at a larger scale. A single module might contain sleeping quarters. Another might contain a laboratory. A third might contain shared living space and food preparation. A fourth might contain exercise equipment and medical facilities. By separating functions into different modules, the design allows inhabitants to move between spaces, creating variety and reducing the monotony of a single undifferentiated container. This separation also provides acoustic and visual privacy. Conversations in one module do not disturb sleepers in another. Work in the laboratory does not intrude on meals in the living space.
The scalability of FlexHab raises questions that LUNARK and Mars Lab did not need to address. How many modules can be connected before the system becomes too complex to manage? How do you route life-support systems between modules without creating failure points? How do you maintain air pressure in one module if another is damaged? These are not architectural questions. They are systems engineering questions. But they must be addressed architecturally because the layout of the colony determines the efficiency and resilience of the systems.
SAGA's approach is to design for redundancy and decentralization. Each module has its own life-support systems, so a failure in one does not cascade to others. Airlocks allow damaged modules to be sealed off without evacuating the entire colony. Power and water systems are networked but not interdependent, so losing one source does not collapse the entire infrastructure. This resilience is borrowed directly from spacecraft design, where single-point failures are unacceptable (Larson and Wertz, 2005).
FlexHab also considers the long-term evolution of the colony. The first modules are delivered from Earth, but eventually, manufacturing shifts to in-situ resource utilization (ISRU). Martian regolith can be processed into bricks or concrete. Ice can be melted for water. The atmosphere can be captured and processed for oxygen and fuel. As local manufacturing develops, the colony becomes less dependent on resupply missions from Earth. FlexHab is designed to integrate with these processes, providing attachment points for locally manufactured structures and interfaces for locally produced resources.
The vision is a colony that starts as a handful of imported modules and evolves into a hybrid of imported and indigenous architecture. The imported modules serve as cores, providing pressurized volume and critical systems. The indigenous structures serve as expansion, adding volume, storage, and specialized facilities. Over decades, the colony transitions from outpost to settlement, and eventually to city. This long-term trajectory requires architecture that is not fixed but adaptive, not finished but evolving.
FlexHab is not yet built. It exists as drawings, models, and simulations. But the conceptual work is grounded in the lessons of LUNARK and Mars Lab. The folding geometry, the life-support integration, the attention to psychological comfort, the commitment to testing and iteration—all of these principles carry forward. FlexHab is not speculation. It is extrapolation. It projects current capabilities into plausible futures.
The significance of FlexHab is that it demonstrates how space architecture must think in systems rather than objects. A single habitat is an object. A colony is a system. The transition from one to the other requires a shift in mindset. The architect cannot design every detail of the colony. Instead, the architect designs the rules: how modules connect, how systems interface, how the colony grows over time. This is architecture as framework rather than artifact, as process rather than product.
4.4 Supporting Projects: Blue Nomad, Dandelion Shelter, and Circadian Systems
Not all of SAGA's projects are habitats. Some are explorations of specific subsystems or ideas that feed into larger projects. Blue Nomad, for example, investigates underwater living as an analog for space. The ocean floor shares characteristics with extraterrestrial environments: high pressure, limited visibility, isolation, and dependence on life-support systems. Submarines and underwater research stations have been testing human endurance in these conditions for decades. SAGA's interest in underwater architecture is not about building ocean colonies. It is about learning from existing extreme environments and translating those lessons to space.
Blue Nomad explores how architecture can respond to fluid, dynamic environments. Underwater habitats must account for currents, buoyancy, and pressure differentials. These forces are different from those on Mars or the Moon, but the design strategies are transferable. Flexible structures that respond to external forces. Modular systems that can be assembled or disassembled underwater. Life-support integration that does not rely on resupply. All of these principles apply equally to space habitats.
The Dandelion Shelter, designed for the Marstopia competition, was SAGA's first major recognition. The project proposed a deployable habitat that could land on Mars, unfold into a rigid structure, and support human habitation. The design featured a radial geometry inspired by dandelion seeds, with structural members radiating from a central hub. This geometry provided stability while allowing for efficient packing during transport. The shelter was not intended as a long-term habitat but as an emergency refuge or temporary base camp.
What distinguished the Dandelion Shelter was its attention to arrival. Most Mars habitat concepts assume that humans will land near an already-constructed base. But early missions will not have this luxury. The first habitats must be delivered with the crew or deployed robotically before arrival. The Dandelion Shelter addressed this logistical challenge by designing for autonomous deployment. The structure could unfold and pressurize without human intervention, providing a ready shelter upon landing.
SAGA also designed a circadian light panel specifically for the International Space Station. This device is smaller and simpler than the system in LUNARK, but the principle is the same: regulate human biology through light. Astronauts aboard the ISS experience 16 sunrises and sunsets every 24 hours as the station orbits Earth. This rapid cycling disrupts circadian rhythm more severely than constant darkness (Czeisler et al., 2016). The circadian panel provides a stable, Earth-like lighting schedule independent of the station's orbit. Early reports from astronauts using the device indicate improved sleep quality and reduced reliance on sleep medication.
These smaller projects serve as experiments, testing ideas that might scale into larger systems. The circadian panel proves that light therapy works in microgravity. Blue Nomad proves that underwater analogs provide useful data. The Dandelion Shelter proves that deployable structures can be designed for autonomous operation. Each project contributes a piece of knowledge that feeds into SAGA's larger body of work.
There is also the ice-sky radiation shield, a concept that uses water or ice as a barrier against cosmic radiation. On Earth, the atmosphere and magnetic field protect us from most high-energy particles. On the Moon or Mars, these protections are absent. Long-term exposure to radiation increases cancer risk and damages the central nervous system (Cucinotta and Durante, 2006). Shielding is essential, but traditional materials like lead are too heavy to transport in large quantities. Water is an effective alternative. It absorbs radiation, and it is already needed for drinking, hygiene, and life support. By placing water storage above or around the habitat, SAGA integrates radiation shielding with resource storage. The same mass serves two functions.
This dual-use principle appears throughout SAGA's work. The algae reactor is both an oxygen generator and a psychological companion. The circadian panels are both lighting and medical devices. The ice-sky is both shield and water supply. This efficiency is not just about saving mass. It is about designing systems that reinforce each other, where every component contributes to multiple goals. This is systems thinking applied to architecture.
Together, these projects form a body of work that is experimental but not speculative. Each project addresses a specific challenge. Each project produces measurable outcomes. Each project contributes to the broader goal of enabling long-duration habitation beyond Earth. SAGA is not designing for a distant, abstract future. They are designing for the next decade, when lunar bases and Martian outposts transition from science fiction to operational reality. Their work provides the foundation for that transition.
Chapter 5: Design Principles
5.1 Adaptability: Multi-Scale Flexibility
SAGA's projects, when studied collectively, reveal a consistent set of principles that govern their approach to design. These are not explicit rules published in manifestos or theoretical texts. They are implicit patterns that emerge from repeated decisions across multiple projects. Extracting these principles clarifies what makes SAGA's work distinct and provides a framework that can be applied to future habitats, whether built by SAGA or by others working in extreme environments. These principles are not abstract ideals. They are operational guidelines tested through prototypes, field missions, and lived experience.
Adaptability is the first principle, and it operates at multiple scales. At the material scale, adaptability means choosing systems that can respond to changing conditions without failing. The origami geometry of LUNARK is adaptable because it transitions from compact to expanded without requiring permanent alteration. The algae reactor in Mars Lab is adaptable because it adjusts its metabolism in response to CO2 levels and light availability. The modular design of FlexHab is adaptable because modules can be reconfigured, added, or removed as the colony evolves.
At the operational scale, adaptability means designing habitats that do not impose fixed routines on inhabitants. A rigid habitat that dictates where people sleep, work, and eat becomes oppressive over time. SAGA's interiors provide zones rather than rooms, suggesting function without enforcing it. Furniture is movable. The lighting is adjustable. Surfaces serve multiple purposes. This flexibility allows inhabitants to modify their environment in small but meaningful ways, maintaining a sense of agency that is critical for psychological well-being.
At the mission scale, adaptability means designing systems that can support different durations, crew sizes, and objectives. A habitat designed for a two-week mission has different requirements than one designed for a two-year mission. Short missions can tolerate discomfort. Long missions cannot. SAGA's focus on long-duration habitation forces them to design for the worst case: extended isolation, limited resupply, and high psychological stress. If the habitat works under these conditions, it will work for shorter, less demanding missions as well.
Adaptability also extends to planetary context. The Moon and Mars have different gravitational fields, different radiation environments, different surface materials, and different potential resources. A habitat designed specifically for one location may not transfer to the other. SAGA addresses this by designing systems that are modular and configurable rather than monolithic and fixed. The core principles remain constant, but the implementation adjusts to context. This approach mirrors aerospace engineering, where spacecraft are often designed as platforms that can be reconfigured for different missions rather than as single-purpose vehicles (Larson and Wertz, 2005).
The deeper insight here is that adaptability is not about creating infinitely flexible systems. It is about identifying which aspects of the design must remain fixed and which can vary. Structural integrity is fixed. Life-support capacity is fixed. But spatial layout, lighting schedules, and equipment arrangement can vary. By distinguishing between what must be stable and what can change, SAGA creates habitats that are robust without being rigid.
5.2 Rhythm: Temporal Structure as Architecture
Rhythm is the second principle, and it addresses the temporal dimension of architecture. On Earth, rhythm is provided by nature: the cycle of day and night, the progression of seasons, the patterns of weather. These cycles structure human experience, providing cues for sleep, activity, and social interaction. In space, these cues are absent. The ISS orbits Earth every 90 minutes, experiencing 16 day-night cycles in 24 hours. The Martian day is 24 hours and 37 minutes, close to Earth's but slightly out of sync. The lunar day lasts 29.5 Earth days, with two weeks of continuous sunlight followed by two weeks of darkness.
Without natural rhythm, the human body loses synchronization. Sleep becomes irregular. Appetite fluctuates. Mood destabilizes. This desynchronization is not just uncomfortable. It is dangerous. Cognitive performance declines. Reaction times slow. Decision-making becomes impaired (Czeisler et al., 2016). For missions where precision and alertness are critical, maintaining circadian rhythm is a life-safety issue.
SAGA's response is to design rhythm into the architecture. The circadian light panels in LUNARK and the ISS lamp are the most explicit examples. These systems simulate the spectral progression of natural daylight, providing the cues that regulate human biology. But rhythm extends beyond lighting. It includes acoustic variation, thermal gradients, and activity scheduling. The habitat should feel different at different times of day, not through arbitrary decoration but through environmental shifts that signal transition.
Rhythm also applies to longer timescales. Weekly routines provide structure that daily cycles cannot. In Antarctic research stations, crews often designate specific days for certain activities: equipment maintenance on Mondays, scientific experiments midweek, social gatherings on weekends (Palinkas, 2003). These routines create predictability and give inhabitants something to anticipate. SAGA's habitats are designed to support these routines by providing spaces that can shift function depending on the day or time. A work surface becomes a dining table. A laboratory becomes a meeting space. The architecture accommodates rhythm rather than resisting it.
The psychological value of rhythm is that it provides a framework for meaning. Without temporal structure, days blur together. Time loses definition. Inhabitants report feeling adrift, unable to distinguish one day from the next. This temporal disorientation is closely linked to depression and anxiety (Stuster, 2016). By contrast, environments with clear rhythms allow inhabitants to create narratives: what happened yesterday, what will happen tomorrow, what is happening now. These narratives are essential for maintaining identity and purpose during long-duration missions.
Rhythm is also culturally specific. Different cultures mark time differently. Some emphasize daily cycles, others weekly or monthly. Some organize time around work and rest, others around social interaction and solitude. SAGA's habitats must be flexible enough to accommodate these differences, providing the infrastructure for rhythm without dictating its content. The architecture offers the bones. The inhabitants provide the flesh.
5.3 Resilience: Physical and Psychological Endurance
Resilience is the third principle, and it operates as both a physical and psychological property. Physical resilience means designing structures that can withstand stress without catastrophic failure. This includes resistance to radiation, thermal extremes, micrometeorite impacts, and pressure differentials. But it also includes graceful degradation: the ability of a system to continue functioning even when components fail.
Aerospace engineers design for graceful degradation through redundancy. Critical systems have backups. Power can be rerouted if one path fails. Life support can switch between chemical and biological regeneration (Jones, 2018). SAGA applies the same logic to architecture. The layered construction of LUNARK provides redundancy: if the outer shell is damaged, the inner membrane still holds pressure. If the circadian panels fail, ambient lighting still functions. If the algae reactor stops producing oxygen, stored reserves provide backup. This redundancy is expensive in terms of mass and complexity, but it is necessary for environments where repair is difficult and failure is catastrophic.
Psychological resilience is harder to design for but equally important. It means creating environments that support mental endurance over extended periods. This requires attention to sensory variation, spatial quality, and social dynamics. Monotonous environments erode psychological resilience. Inhabitants become fatigued, irritable, and disengaged. By contrast, environments with richness and variety sustain attention and maintain morale.
SAGA's approach to psychological resilience includes both passive and active strategies. Passive strategies include material choices that provide acoustic and thermal comfort, spatial layouts that allow for both privacy and social interaction, and visual connections to living systems like the algae reactor. Active strategies include circadian lighting that adjusts throughout the day, biometric monitoring that detects early signs of stress, and design features that encourage physical movement and varied activities.
Resilience also means designing for the unexpected. No matter how carefully a habitat is engineered, unforeseen problems will arise. Equipment will fail. Materials will degrade faster than predicted. Inhabitants will use the space in ways designers did not anticipate. Resilient architecture accommodates these surprises without collapsing. It provides margin for error. It allows for improvisation. It does not demand perfection from either the system or the inhabitants.
One aspect of resilience that SAGA emphasizes is repair culture. In space, you cannot replace a broken component with a new one ordered from Earth. You must repair what you have. This requires designing habitats where components are accessible, where failures can be diagnosed without specialized equipment, and where repairs can be performed with limited tools. The architecture must be legible: inhabitants should be able to understand how systems work and where problems are likely to occur. This legibility is a form of resilience because it empowers inhabitants to maintain their own environment.
5.4 Tenderness: Care as Performance Criterion
Tenderness is the fourth principle, and it is the most difficult to quantify. It refers to the quality of care embedded in the design, the attention to small details that make a space feel humane rather than industrial. Tenderness is not softness. It is not decoration. It is the deliberate choice to prioritize human comfort even when efficiency might argue otherwise.
Tenderness appears in material selection. Wood finishes in LUNARK provide warmth and acoustic absorption, even though synthetic materials might be lighter or more durable. The choice of wood is not irrational. It is intentional. Wood feels good under the hand. It smells distinct. It ages visibly, providing a sense of time passing. These qualities are subtle, but they accumulate into an environment that feels inhabited rather than merely occupied.
Tenderness appears in lighting design. The circadian panels do not simply turn on and off. They fade gradually, mimicking the slow progression of dawn and dusk. This gradual transition is gentler on the eyes and more calming to the nervous system than abrupt changes. It is a small gesture, but it reflects a deeper commitment to treating inhabitants with care.
Tenderness appears in spatial proportions. LUNARK's ceiling is taller than strictly necessary. The extra height does not provide additional functional space, but it provides psychological relief. Low ceilings feel oppressive. High ceilings feel expansive. The decision to prioritize ceiling height over floor area is an act of tenderness, recognizing that human well-being is more important than maximizing square meters.
Tenderness also appears in how systems are integrated. The algae reactor is not hidden behind panels. It is visible, celebrated, treated as a living presence rather than a mechanical component. This visibility is a form of care. It acknowledges that inhabitants need connection to living systems, that sterile environments are psychologically taxing, and that architecture has a responsibility to provide richness even in the most austere conditions.
Critics might argue that tenderness is a luxury, that space habitats must prioritize survival over comfort. SAGA's work refutes this. Their projects demonstrate that tenderness is not opposed to performance. It is a dimension of performance. A habitat that sustains life but destroys mental health has failed. A habitat that protects the body but neglects the mind has failed. Tenderness is the recognition that humans are not machines, that we have emotional needs that are as real and as urgent as our physical needs, and that architecture must address both.
Tenderness is also strategic. Missions fail when crews break down psychologically. Interpersonal conflicts escalate. Cognitive performance declines. Mistakes compound. Designing for tenderness is designing for mission success. It is an investment in resilience, not a compromise of it.
5.5 Psychological Infrastructure: Synthesizing Principles
Psychological infrastructure is the fifth principle, and it synthesizes the previous four. It is my contribution to SAGA's body of work, a concept that places mental health at the center of habitat design rather than treating it as secondary to structural or environmental performance. Psychological infrastructure means designing spaces that actively support cognitive function, emotional stability, and social cohesion over extended durations.
Traditional infrastructure provides utilities: power, water, air. Psychological infrastructure provides something less tangible but equally essential: the conditions for mental endurance. This includes lighting systems that regulate circadian rhythm, spatial layouts that reduce interpersonal friction, acoustic environments that minimize stress, and visual connections to nature or living systems that provide psychological relief.
The concept of psychological infrastructure challenges the conventional hierarchy in space mission planning, where engineering concerns dominate and human factors are addressed only after technical systems are finalized. SAGA inverts this hierarchy. In their projects, psychological well-being is a primary constraint, equal in importance to structural integrity or life-support capacity. This does not mean sacrificing safety. It means recognizing that psychological failure is a form of mission failure, and designing to prevent it.
Psychological infrastructure also implies measurement. Just as structural performance is measured through load testing and life-support performance is measured through atmospheric analysis, psychological performance must be measured through biometric monitoring, mood tracking, and cognitive assessments. SAGA's integration of these measurements into their field missions reflects a commitment to treating psychology as an engineering problem rather than as subjective experience that cannot be quantified.
This approach has precedents in other extreme environments. Submarine design has evolved to include features that reduce psychological strain: better lighting, improved air circulation, spaces for exercise and recreation (Weybrew, 1991). Antarctic research stations now prioritize social spaces, natural light, and color variation after decades of data showing that these features reduce conflict and improve morale (Palinkas, 2003). SAGA extends these lessons into space architecture, treating them not as afterthoughts but as foundational requirements.
Psychological infrastructure also includes anticipation. Reactive design waits for problems to emerge and then addresses them. Anticipatory design identifies potential stressors before they occur and designs to prevent them. SAGA's circadian lighting anticipates the disruption of sleep cycles. Their spatial zoning anticipates interpersonal friction. Their biometric monitoring anticipates the gradual erosion of mental health that occurs in confinement. This anticipatory approach is borrowed from control systems engineering, where feedback loops adjust before failure rather than after.
The long-term implication of psychological infrastructure is that it changes what architects are responsible for. Traditionally, architects design the envelope: walls, floors, ceilings, openings. Systems engineers design the utilities. Psychologists advise on human factors. But in extreme environments, these boundaries dissolve. The envelope affects the systems. The systems affect psychology. Psychology affects how the envelope is used. SAGA's work demonstrates that architects must take responsibility for the entire experience, not just the physical container.
5.6 Integration and Transferability
These five principles do not operate in isolation. They reinforce each other. Adaptability enables rhythm by allowing the environment to shift over time. Rhythm supports resilience by providing temporal structure that prevents disorientation. Resilience depends on tenderness because mental endurance is as important as physical endurance. Tenderness is operationalized through psychological infrastructure, which synthesizes all previous principles into a coherent approach.
The strength of these principles is that they are transferable. They apply not only to space habitats but to any environment where humans must endure stress over extended periods. Submarines, Antarctic stations, offshore oil platforms, disaster relief shelters, and even high-density urban housing share similar challenges: limited space, social isolation, environmental monotony, and dependence on engineered systems. The lessons SAGA is learning in Arctic field missions and Martian simulations have immediate relevance on Earth.
This transferability is intentional. SAGA's Terra-Tech approach tests space architecture on Earth not just because space testing is expensive, but because the problems are fundamentally the same. Whether designing for Mars or for a research station at the South Pole, the challenge is to create environments that sustain human thriving under conditions that are hostile to it. The principles that work in one context work in the other.
What distinguishes SAGA's principles from generic design guidelines is their grounding in measurable outcomes. These are not aspirations. They are requirements derived from data. The circadian lighting exists because biometric data showed that disrupted sleep impairs cognition. The spatial zoning exists because observation showed that undifferentiated spaces increase conflict. The algae reactor exists because psychological assessments showed that connection to living systems reduces stress. Every principle is evidence-based.
This empirical grounding also means the principles can evolve. As more data is collected from field missions, analog environments, and eventually operational space habitats, the principles will be refined. New principles may emerge. Others may prove less important than currently assumed. This iterative process is consistent with SAGA's engineering mindset: test, measure, analyze, improve. Architecture is not a finished product. It is an ongoing research program.
The ultimate test of these principles will come when permanent settlements are established beyond Earth. LUNARK and Mars Lab are prototypes. FlexHab is a concept. But eventually, habitats will transition from experiments to homes. People will live in them for years, not weeks. Children will be born inside them. Culture will develop. At that point, the principles SAGA is establishing now will determine whether those settlements thrive or merely survive. The distinction is not rhetorical. It is existential.
Chapter 6: Critical Lense and Original Insight
6.1 Spatial Monotony as Design Threat
To understand SAGA's contribution fully requires more than documentation and analysis. It requires critical examination: identifying what their work accomplishes, where challenges remain, and how their principles might evolve as space architecture transitions from prototype to operational reality. This chapter applies a critical lens to SAGA's projects, connects their work to aerospace engineering frameworks from my MIT studies, and introduces original insights that extend beyond what SAGA has explicitly articulated.
Spatial monotony is a term that appears repeatedly in SAGA's presentations and documentation. It refers to the psychological degradation that occurs when environments lack variation. The term is borrowed from psychology research on sensory deprivation and confinement studies, but SAGA treats it as an architectural problem with architectural solutions. This reframing is significant because it positions monotony not as an inevitable byproduct of small spaces but as a design failure that can be prevented.
The threat of spatial monotony is well documented in submarine crews, Antarctic research stations, and orbital missions. Inhabitants report feelings of claustrophobia even in spaces that are technically large enough for movement. Time seems to slow. Days become indistinguishable. The environment feels oppressive not because of its size but because of its sameness. Every wall looks identical. Every surface feels the same. There is no progression, no variation, no surprise (Stuster, 2016).
SAGA's response is multi-layered. Material variation provides tactile and visual richness. Wood, metal, fabric, and composite surfaces each have distinct properties. Spatial zoning creates perceptual boundaries even within open plans. Lighting shifts throughout the day, providing temporal variation. The algae reactor introduces movement and color change. These strategies do not increase the physical size of the habitat, but they increase its perceptual complexity. The space feels larger because it contains more information.
But there are limits to what design can achieve. No matter how carefully a habitat is designed, sixty days in 17 square meters will feel monotonous. The question is not whether monotony can be eliminated but whether it can be delayed, reduced, or made tolerable. SAGA's projects demonstrate that good design can extend the period before monotony becomes psychologically damaging, but they do not claim to eliminate the problem entirely. This honesty is important. It prevents overconfidence and keeps attention focused on continuous improvement.
One area that deserves further exploration is dynamic architecture: spaces that physically reconfigure over time. Current habitats are static. Walls stay in place. Furniture remains fixed. But what if the interior could transform? Modular partitions that inhabitants rearrange weekly. Furniture that folds, slides, or rotates to create different spatial configurations. Surfaces that change texture or color through smart materials. These interventions would increase complexity without increasing volume, providing variation that combats monotony.
Dynamic architecture is not purely speculative. Aircraft cabins already use movable partitions to reconfigure spaces between configurations. Hospitals use modular walls to adapt rooms for different procedures. SAGA's emphasis on deployable structures shows they understand transformation as an architectural principle. Extending this principle into the interior, allowing inhabitants to reshape their environment regularly, could significantly reduce spatial monotony. This is an area where SAGA's future work could push beyond current prototypes.
6.2 The Psychology-Engineering Interface
My studies in the MIT Aerospace Engineering program revealed a framework for understanding engineering that applies directly to SAGA's work. Engineering is not just problem-solving. It is a systematic approach to adapting discoveries, converting forces, creating devices, developing processes, and communicating knowledge (Crawley et al., 2015). Each of these dimensions appears in SAGA's projects.
Adapting discoveries: The algae reactor translates biological research into an architectural system. Spirulina's ability to photosynthesize efficiently is a discovery from biology. SAGA adapts this discovery into a life-support device that also serves psychological and symbolic functions. This is engineering in the classical sense: taking knowledge from one domain and applying it in another.
Converting forces: The origami geometry of LUNARK converts the force of Arctic wind into structural resilience. Rather than resisting wind through brute mass, the folded shell channels forces along geometric paths that distribute stress evenly. This conversion allows a lightweight structure to withstand conditions that would collapse a conventional building. The principle is aerodynamic: shape determines how forces flow through a system.
Creating devices: The circadian light panel is a device designed for a specific purpose. It does not exist in nature. It is an engineered artifact that mimics natural phenomena to achieve a desired outcome. The device succeeds not through novelty but through precision: matching the spectral composition and intensity progression of sunlight closely enough that the human body responds as if exposed to natural light.
Developing processes: SAGA's field missions are process development. They test how habitats are deployed, how systems are maintained, how inhabitants adapt over time, and how data is collected and analyzed. Each mission refines the process, making future deployments more reliable. This iterative refinement is central to engineering methodology. The first prototype reveals weaknesses. The second addresses them. The third scales toward operational deployment.
Communicating knowledge: SAGA's public presentations, published research, and open documentation communicate their findings to the broader field. This communication is not secondary to the work. It is part of the work. Engineering knowledge that remains private cannot influence practice. By sharing their methods, data, and lessons learned, SAGA accelerates the development of space architecture as a discipline. Other teams can build on their findings rather than repeating the same experiments.
This engineering framework clarifies why SAGA's approach succeeds where purely aesthetic or purely technical approaches fail. Aesthetic approaches prioritize form without sufficient attention to performance. Technical approaches prioritize function without sufficient attention to human experience. SAGA integrates both by treating architecture as an engineering problem where human well-being is a primary performance criterion. This integration is not a compromise. It is synthesis.
The interface between psychology and engineering is where SAGA makes their most original contribution. Conventional engineering treats psychology as an external constraint: design the technical system, then optimize it for human factors. SAGA inverts this relationship: start with psychological requirements, then engineer systems that meet them. This inversion changes everything. It means circadian lighting is not an add-on but a core system. It means spatial quality is not aesthetic preference but performance specification. It means psychological data has the same weight as structural analysis.
This approach aligns with what control systems theory teaches about anticipatory design. In aerospace, control systems use feedback loops to adjust before failure occurs. An aircraft's autopilot does not wait for the plane to deviate from course. It detects small errors and corrects them continuously, maintaining stability through constant micro-adjustments. SAGA applies this same principle to psychological stability. Circadian lighting adjusts continuously to maintain biological rhythm. Biometric monitoring detects stress before it becomes a crisis. Spatial design anticipates interpersonal friction and provides relief valves.
The critical insight is that psychology in extreme environments behaves like any other system: it degrades predictably under stress, and it can be stabilized through appropriate interventions. This is not reductive. It does not treat humans as machines. It recognizes that psychological responses follow patterns, that those patterns can be studied, and that architecture can be designed to support psychological stability rather than undermining it. This is architecture as a control system, maintaining equilibrium in an inherently unstable situation.
6.3 Closed-Loop Thinking and Regenerative Systems
Another framework from my aerospace studies is the distinction between open-loop and closed-loop life support. Open-loop systems bring everything from Earth and discard waste. Closed-loop systems recycle resources, converting waste into useful products. For short missions, open loops are practical. For long missions, they become impossible due to mass constraints. The crossover point where closed loops become necessary is typically around six months, depending on mission parameters and resupply availability (Jones, 2018).
SAGA's architecture mirrors this transition. LUNARK, designed for sixty days, operates in a hybrid mode: some resources are stored, others are minimally recycled. Mars Lab, designed for longer durations, emphasizes closed-loop thinking through the algae reactor. The algae converts exhaled CO2 into oxygen, operates as a radiation shield through water mass, and provides psychological connection to living systems. This multi-function integration is characteristic of closed-loop design: every component serves multiple purposes, and waste from one process becomes input for another.
The architectural implication is that habitats cannot be designed as containers with systems installed inside them. They must be designed as integrated ecosystems where architecture and life support are inseparable. The algae reactor is not furniture placed in a room. It is architecture. The circadian panels are not lighting fixtures. They are environmental controls. The distinction between building and systems dissolves. Everything becomes a system.
This dissolution has precedents in ecological design on Earth. Greenhouses integrate structure, climate control, and plant growth into single systems. Passivhaus buildings use architecture to minimize energy demand rather than increasing HVAC capacity. SAGA extends these principles into environments where integration is not optional but mandatory. On Mars, there is no backup. If the algae dies, you cannot order more from Earth. The system must be robust, maintainable, and resilient.
Closed-loop thinking also applies to psychological systems. Inhabitants are not separate from the habitat. They are part of it. Their behavior affects environmental quality. Their stress levels affect group dynamics. Their sleep patterns affect performance. The habitat must be designed to maintain psychological loops just as it maintains atmospheric loops. This means monitoring mood and cognitive function, detecting early signs of degradation, and providing interventions before problems become crises.
The challenge is that psychological loops are harder to close than atmospheric loops. You can measure CO2 concentration precisely and adjust ventilation accordingly. You can measure psychological state through biometrics and surveys, but the interventions are less clear. What do you do when stress levels rise? Adjust lighting? Provide more privacy? Mandate group activities? There is no simple equation. SAGA's field missions are attempting to establish these relationships empirically, identifying which interventions work under which conditions.
This research is still early. The data sets are small. The missions are short compared to the years-long durations planned for Mars. But the methodology is sound: instrument the environment, instrument the inhabitants, correlate environmental conditions with psychological outcomes, and refine the design based on findings. Over time, this process will establish the equivalent of atmospheric composition standards for psychological well-being: optimal ranges for spatial density, acoustic levels, lighting schedules, and social interaction patterns.
6.4 Architecture as Anticipatory System
Control theory, another framework from my aerospace studies, provides insight into how systems maintain stability. Proportional-Integral-Derivative controllers adjust system behavior based on current error, accumulated error, and rate of change. This three-part response allows systems to anticipate problems and correct before they escalate. A proportional response corrects based on how far you are from the target. An integral response corrects based on how long you have been off target. A derivative response corrects based on how quickly you are moving away from the target (Franklin et al., 2014).
SAGA's architecture operates similarly. Proportional response: if inhabitants report discomfort, adjust environmental conditions. Integral response: if stress accumulates over weeks, implement structural changes to routine or spatial arrangement. Derivative response: if biometric data shows stress increasing rapidly, intervene before it becomes a crisis. This layered response system is what I mean by architecture as an anticipatory system. It does not wait for failure. It detects trends and adjusts proactively.
The circadian lighting system exemplifies this approach. It does not respond to sleep problems after they occur. It prevents them by maintaining the biological rhythms that regulate sleep. This is derivative control: correcting the rate of change before it accumulates into measurable error. The lighting adjusts continuously throughout the day, anticipating the body's needs rather than reacting to symptoms.
Spatial design can operate the same way. If layout analysis shows that certain areas are underused or that traffic patterns create friction, the design can be adjusted before interpersonal conflicts arise. If biometric data correlates certain configurations with increased stress, future habitats can avoid those configurations. This is integral control: learning from accumulated experience and incorporating that learning into the next iteration.
The challenge is that architectural systems are slower to adjust than electronic control systems. You cannot reconfigure walls as quickly as you can adjust a thermostat. But modular design, movable partitions, and adaptable layouts provide some degree of adjustability. The key is building adjustment capacity into the architecture from the beginning, rather than assuming the initial configuration will remain optimal indefinitely.
This anticipatory approach also applies to mission planning. SAGA's field missions anticipate the conditions of space missions by testing on Earth. The Arctic is not the Moon, but it is close enough to reveal weaknesses that would be catastrophic in space. This is derivative control at the project level: testing prototypes under analog conditions to predict performance in actual conditions. The investment in field testing saves lives by preventing failures before they occur in environments where rescue is impossible.
6.5 Mass Efficiency and Crossover Points
Another aerospace principle relevant to SAGA's work is the concept of crossover points: thresholds where one approach becomes more efficient than another. In life support, the crossover point between open and closed loops occurs around six months, depending on specific mission parameters. In spacecraft propulsion, the crossover point between chemical and electric engines depends on mission duration and distance. In habitat design, similar crossover points determine when certain strategies become advantageous.
For architecture, one critical crossover is between imported and in-situ constructed habitats. Early missions will transport habitats from Earth because local manufacturing does not yet exist. But transport costs are prohibitively high: currently around 2,000 dollars per kilogram to low Earth orbit, and orders of magnitude higher for Mars (Musk, 2017). At some point, it becomes more efficient to manufacture habitats locally using Martian resources, even if local manufacturing is less sophisticated than Earth-based fabrication.
SAGA's designs anticipate this crossover. FlexHab is designed to integrate with in-situ structures. The modules delivered from Earth serve as cores, providing pressurized volume and critical systems that are difficult to manufacture locally. Surrounding structures, built from Martian regolith or ice, provide additional volume, radiation shielding, and thermal mass. This hybrid approach optimizes the transition: use Earth resources where necessary, local resources where possible.
The crossover point also applies to psychological infrastructure. For short missions, astronauts can tolerate discomfort. Adrenaline, professional commitment, and the novelty of spaceflight sustain morale. But there is a crossover point beyond which tolerance exhausts. Submarine crews and Antarctic researchers report that this typically occurs between two and six months, depending on environmental conditions and crew composition (Palinkas, 2003). Beyond this point, psychological infrastructure becomes as critical as structural integrity.
SAGA's emphasis on circadian lighting, spatial quality, and connection to living systems reflects their focus on long-duration missions. For a two-week mission, these features would be nice but not necessary. For a two-year mission, they are mandatory. By designing for the long duration from the beginning, SAGA ensures their habitats scale appropriately. A habitat that works for two years will certainly work for two weeks. The inverse is not true.
This design-for-the-worst-case approach is standard in aerospace engineering but less common in architecture. Buildings on Earth are typically designed for average conditions with safety factors added. But in space, there are no average conditions. Everything is an edge case. The habitat must perform flawlessly under the most demanding scenarios because those scenarios are not rare exceptions. They are the default.
6.6 Limitations and Future Challenges
Critical analysis requires acknowledging what SAGA has not yet solved. Their projects are prototypes, not operational systems. LUNARK succeeded for sixty days with two highly motivated, professionally trained inhabitants who were also the designers. The results cannot be directly extrapolated to longer durations or less specialized crews. Mars Lab has been tested in controlled analog environments, not on Mars. FlexHab exists as a concept, not as built habitat. These limitations do not invalidate the work, but they clarify what remains to be proven.
One significant gap is the scalability of manufacturing. SAGA's designs are complex, requiring precision fabrication and careful assembly. Building one or two prototypes is feasible with skilled labor and adequate funding. Building fifty modules for a Martian colony is a different challenge. Manufacturing must be simplified, standardized, and potentially automated. This transition from custom fabrication to mass production will require compromises. Some features that work in prototypes may not survive industrialization. SAGA will need to identify which aspects of their designs are essential and which can be simplified without degrading performance.
Another challenge is maintenance over long durations. LUNARK operated for sixty days. The ISS has operated for over two decades, but with constant resupply and crew rotation. A Martian colony might operate for years between resupply missions, with the same crew responsible for all maintenance. Every system must be repairable with limited tools and spare parts. This constraint affects material choices, mechanical design, and system integration. SAGA's current projects emphasize robustness, but the leap from sixty days to several years is substantial.
Social dynamics at larger scales also remain underexplored. LUNARK housed two people who knew each other well and shared professional goals. A Martian colony might house dozens or hundreds of people with diverse backgrounds, cultures, and motivations. The spatial and psychological strategies that work for pairs may not scale to communities. Privacy becomes more complex. Social hierarchies develop. Conflicts arise from sources unrelated to the habitat itself. Architecture cannot solve all social problems, but it can exacerbate or mitigate them. SAGA's future work will need to address colony-scale dynamics, not just small-crew interactions.
There is also the question of cultural specificity. SAGA is a European practice, and their designs reflect certain cultural assumptions about space, privacy, and social interaction. These assumptions may not transfer to crews from other cultures. What constitutes comfortable density varies across cultures. Some cultures value communal space over private space. Others prioritize individual autonomy. A truly international space program requires habitats that accommodate cultural diversity. This does not mean designing for the lowest common denominator, but rather building flexibility into the architecture so different crews can configure spaces according to their preferences.
Finally, there is the challenge of economic viability. SAGA's prototypes are research projects funded by grants, competitions, and institutional support. Operational habitats will need sustainable funding models. Whether through government agencies, commercial ventures, or public-private partnerships, someone must pay for design, construction, deployment, and maintenance. The economic case for space habitats is still uncertain. Tourism, mining, scientific research, and eventual colonization all have advocates, but none have proven business models. SAGA's designs must eventually prove not just technically feasible but economically viable.
6.7 Original Contribution: Psychological Infrastructure Framework
My central contribution to understanding SAGA's work is the concept of architecture as psychological infrastructure. This idea appears implicitly in their projects but is not explicitly theorized in their publications. By naming and defining this concept, I provide a framework that clarifies what makes SAGA's approach distinct and how it can inform future work.
Psychological infrastructure means treating mental health as a design requirement equal to structural integrity and life support. It means recognizing that architecture shapes cognition, emotion, and social behavior in measurable ways. It means designing spaces that anticipate psychological stressors and provide interventions before stressors become crises. It means measuring success not just through technical performance metrics but through sustained cognitive function, emotional stability, and social cohesion over the duration of the mission.
This concept challenges the conventional separation between engineering and human factors. In traditional space mission design, engineers handle technical systems, and psychologists advise on crew selection and training. But psychological outcomes are not determined solely by crew characteristics. They are shaped by the environment. Architecture is not a neutral backdrop. It is an active agent, either supporting or undermining mental health.
By framing architecture as psychological infrastructure, I elevate human factors from afterthought to primary concern. This reframing has practical implications. It means budgets must allocate resources for psychological infrastructure the same way they allocate for power systems and life support. It means performance specifications must include psychological metrics alongside structural and environmental metrics. It means architects must collaborate with psychologists from project inception, not as consultants brought in late in the design process.
The concept also provides vocabulary for discussing what SAGA is doing. Their circadian lighting is not amenity. It is infrastructure. Their spatial zoning is not an aesthetic choice. It is infrastructure. Their algae reactor is not decoration. It is infrastructure. All of these elements serve the same purpose: maintaining the psychological stability necessary for long-duration missions. By naming them as infrastructure, we acknowledge their functional role and justify the investment required to implement them properly.
This conceptual contribution is my addition to SAGA's legacy. Their projects demonstrate the principle. My analysis names it, defines it, and positions it within architectural discourse. This is how fields advance: practitioners create examples, theorists extract principles, and future practitioners apply those principles more systematically. SAGA is creating the examples. I am extracting the principle. Future designers will apply it to habitats SAGA never imagined.
Chapter 7: Speculative Projection
7.1 From Prototype to Operations
SAGA's current work establishes principles and proves concepts. But their trajectory points toward something larger: the architecture of permanent settlement beyond Earth. This chapter projects their ethos into the near future, imagining how their designs might evolve as missions extend from months to years to generations. This is not fantasy. It is extrapolation grounded in what SAGA has already accomplished and what the next decade of space exploration will demand.
The transition from prototype to operational deployment is not linear. It requires solving problems that do not appear in field tests. Manufacturing must scale. Supply chains must be established. Training programs must be developed. Maintenance protocols must be proven. Regulatory frameworks must be negotiated. Each of these challenges is as complex as the initial design, and each requires different expertise.
SAGA's strength is in design and prototyping. They excel at identifying problems, proposing solutions, testing them in analog environments, and refining based on data. But operational deployment requires partners: aerospace companies with manufacturing capacity, space agencies with launch capabilities, research institutions with long-term funding, and eventually commercial entities with business models that sustain ongoing operations. SAGA cannot do this alone. Their role will likely shift from sole designers to design consultants within larger consortia.
This shift is already visible in their collaboration with Starlab, a commercial space station planned for the late 2020s. SAGA is contributing habitat design expertise to a project that includes aerospace engineering, life-support systems, power generation, and orbital mechanics. Their responsibility is to ensure the station supports human thriving, not just survival. This includes spatial layout, lighting systems, acoustic design, and integration of psychological infrastructure. The collaboration demonstrates how SAGA's principles scale beyond small prototypes into operational systems.
The Starlab partnership also reveals how space architecture is becoming recognized as a legitimate specialization. Early space stations were designed primarily by aerospace engineers with minimal input from architects. The result was functional but harsh: cramped, noisy, sensorially monotonous. As missions extend in duration, the inadequacy of purely engineering-driven design becomes apparent. Architects are now being brought in not as decorators but as core team members whose expertise is essential for mission success. SAGA's involvement in Starlab validates this shift.
For lunar and Martian habitats, the path from prototype to operations will take longer. Current plans envision lunar bases in the early 2030s and Martian missions in the late 2030s or 2040s. This timeline gives SAGA and others a decade or more to refine designs, conduct additional field tests, and develop manufacturing processes. But it also means current prototypes will be obsolete by the time operational missions launch. LUNARK and Mars Lab are not final designs. They are research platforms that inform what comes next.
What comes next will likely be FlexHab or something derived from it: modular, scalable, and designed for incremental growth. The first lunar base will probably consist of three to five modules housing six to ten people. These modules will be prefabricated on Earth, launched separately, and assembled robotically or by the first crew. As the base expands, additional modules will be added, along with locally fabricated structures for storage, workshops, and eventually greenhouses.
SAGA's design principles position them well for this transition. Their emphasis on modularity aligns with how space agencies plan missions: incremental, staged, risk-mitigated. Their emphasis on closed-loop systems aligns with the economic reality that resupply is expensive. Their emphasis on psychological infrastructure aligns with the operational reality that crew performance determines mission success. These alignments are not accidental. SAGA has been designing for operational deployment from the beginning, even when building prototypes.
7.2 FlexHab 2.0: Evolution and Refinement
FlexHab as currently conceived is a strong foundation, but it will evolve as more data becomes available and as mission requirements clarify. FlexHab 2.0, a hypothetical next iteration, might incorporate several refinements based on lessons from LUNARK, Mars Lab, and ongoing analog studies.
First, FlexHab 2.0 would likely emphasize repairability more explicitly. Current designs are robust, but robustness alone is insufficient. Everything eventually breaks. The habitat must be designed so that broken components can be diagnosed, accessed, and repaired by inhabitants with limited training and tools. This means standardized connectors, modular subsystems that can be swapped without disassembling entire walls, and diagnostic interfaces that clearly indicate what is failing and why.
Second, FlexHab 2.0 would integrate adaptive lighting more thoroughly. The circadian panels in LUNARK are localized to specific areas. A refined system would extend circadian control throughout the habitat, with individual zones adjustable to personal preferences while maintaining overall synchronization. This would accommodate different sleep schedules, shift work, and individual sensitivity to light. The system would learn from biometric feedback, adjusting automatically to optimize each inhabitant's circadian rhythm without requiring manual intervention.
Third, FlexHab 2.0 would incorporate dynamic spatial reconfiguration. Current modules have fixed walls and furniture arrangements. A refined system would use movable partitions, collapsible furniture, and reconfigurable surfaces that allow inhabitants to reshape their environment periodically. This reconfiguration combats spatial monotony by providing variation without requiring additional volume. Inhabitants could reorganize the space weekly or monthly, creating a sense of renewal and maintaining engagement with their environment.
Fourth, FlexHab 2.0 would expand biological integration. Mars Lab's algae reactor demonstrates the value of living systems, but it is a single component. A more fully integrated habitat would incorporate multiple biological systems: algae for oxygen production, plants for food and psychological comfort, possibly fungi for waste decomposition. These systems would be networked, with outputs from one serving as inputs for another. The habitat would function more like a greenhouse than a machine, creating an environment that feels alive rather than sterile.
Fifth, FlexHab 2.0 would address social scale more explicitly. Current prototypes house two to four people. A colony-scale habitat must accommodate dozens. This requires different spatial strategies: communal areas for group activities, semi-private zones for small groups, private cells for individuals. The design must balance togetherness and solitude, providing spaces for every social configuration from complete privacy to full community gatherings. This balance is difficult to achieve in limited volume, but it is essential for long-term social cohesion.
Sixth, FlexHab 2.0 would incorporate cultural adaptability. Rather than imposing a single spatial logic, the design would allow for cultural customization. Partitions could be arranged to create different configurations. Surfaces could be personalized with cultural artifacts. Lighting and acoustic environments could be adjusted to match cultural preferences. This flexibility acknowledges that space exploration will be international, with crews representing diverse cultures, and that architecture must accommodate this diversity rather than demanding conformity.
These refinements are speculative but plausible. Each extends principles already present in SAGA's work. Each addresses challenges that will become more pressing as missions extend in duration and scale. FlexHab 2.0 is not a different philosophy. It is the same philosophy applied more rigorously and comprehensively.
7.3 Rhythmic Colonies: Settlement-Scale Architecture
When habitats evolve from outposts to settlements, new architectural challenges emerge. A settlement is not just a collection of modules. It is a community with infrastructure, industry, governance, and culture. Architecture must support not just survival but the full range of human activities: work, leisure, education, art, spirituality, celebration.
Rhythm becomes even more critical at this scale. Individual habitats can enforce circadian cycles through lighting. But settlements require temporal structure at multiple scales: daily, weekly, seasonal, annual. This structure cannot be dictated by mission control on Earth. It must emerge from the community itself, shaped by their needs, values, and traditions. Architecture provides the framework, but inhabitants provide the content.
One approach is to design settlements around temporal zoning rather than purely functional zoning. On Earth, cities are typically zoned by use: residential, commercial, industrial. But time-based zoning might be more appropriate for space settlements. Certain areas could be designated for quiet hours, others for constant activity. Some spaces could shift function throughout the day: laboratory during work hours, social space in the evening, exercise area at night. This temporal layering increases the effective size of the settlement by allowing the same space to serve multiple purposes across time.
Seasonal rhythm is more challenging because most extraterrestrial locations do not have seasons in the terrestrial sense. Mars has seasons due to axial tilt, but they last roughly twice as long as Earth's and are dominated by dust storms rather than temperature variation. The Moon has no seasons. Orbital stations experience constant conditions. Yet psychological research suggests that humans need longer temporal cycles to maintain meaning and structure. Without seasons, time flattens. Years become indistinguishable.
Architecture can create artificial seasons through coordinated environmental changes. During one quarter of the year, communal spaces might emphasize warm colors, social activities, and celebratory events. During another quarter, the emphasis might shift to cooler colors, individual work, and reflective activities. These shifts would not mimic Earth's seasons directly but would provide the temporal variation that seasons represent: a sense of progression, change, and renewal.
Cultural festivals and holidays serve similar functions, marking time and providing focal points for community cohesion. A Martian colony might develop its own calendar, celebrating events specific to their experience: arrival anniversaries, successful harvests from greenhouses, births of children, achievements in research or construction. Architecture must accommodate these celebrations by providing flexible spaces that can transform for different occasions.
At the settlement scale, architecture also addresses generational continuity. Early colonists are selected adults, trained professionals who volunteered for the mission. But permanent settlement implies children. These children will not choose to be on Mars. They will be born there. Architecture must support their development: spaces for play, education, and socialization. It must provide environments that allow them to form healthy identities not as displaced Earthlings but as native Martians.
This generational perspective changes design priorities. Early habitats optimize for efficiency and survival. Generational habitats optimize for development and flourishing. Children need room to run, to make noise, to explore. They need environments that stimulate curiosity without overwhelming them. They need visual and physical connections to the outside, even if the outside is hostile. Large windows with views of the Martian landscape. Observation decks. Eventually, pressurized outdoor spaces where they can experience Martian gravity without suits.
Educational spaces become central. Schools, workshops, laboratories where children learn not just from teachers but from the work happening around them. Architecture that makes learning visible: transparent walls between classrooms and research labs, open workshops where children can observe and participate in manufacturing, greenhouses where biology is not abstract but tangible. This integration of education and production reflects a broader principle: settlements thrive when knowledge flows freely and when every inhabitant, regardless of age, contributes to the collective project.
7.4 Manifesto: Architecture as Endurance, Meaning, and Culture
If SAGA were to articulate a manifesto, it might read as follows:
Architecture in extreme environments begins from zero. There are no precedents to follow blindly, no established styles to replicate. Every decision must be justified by function, context, and human need. This is not minimalism as aesthetic preference. It is minimalism as operational necessity. Everything included must earn its place through performance.
Survival is the baseline, not the goal. A habitat that keeps inhabitants alive but destroys their minds has failed. Success is measured not in days endured but in quality of life maintained. Architecture must address the body and the mind with equal rigor. Circadian rhythm is as critical as atmospheric composition. Spatial quality is as critical as structural integrity. Social cohesion is as critical as life support.
Adaptation is continuous. The first design will not be the final design. Every habitat is a prototype, every mission an experiment. Data must be collected, analyzed, and incorporated into future iterations. This requires humility: the willingness to acknowledge failures, to learn from them, and to improve. Perfection is not the goal. Progress is.
Systems thinking replaces object thinking. A habitat is not a building with systems installed inside it. It is an integrated organism where architecture, life support, power, communication, and psychology function as one. Boundaries between disciplines dissolve. Architects must understand engineering. Engineers must understand psychology. Biologists must understand spatial design. This integration is not optional. It is mandatory.
Rhythm structures time. Without temporal variation, inhabitants lose orientation. Architecture must provide cycles: daily through lighting, weekly through spatial reconfiguration, seasonally through environmental shifts. These cycles are not decoration. They are psychological infrastructure maintaining the temporal structures that humans evolved to depend on.
Tenderness is strategic. Harsh environments demand gentle architecture. Materials that feel good under the hand. Acoustic environments that absorb rather than amplify stress. Spatial proportions that provide relief rather than oppression. This tenderness is not a weakness. It is strength. It sustains inhabitants through conditions that would otherwise break them.
Nature remains the reference. Even on planets without biospheres, humans need connection to living systems. Greenhouses, algae reactors, even microbes in composting systems provide this connection. They remind inhabitants that life persists, that growth continues, that the project of settlement is fundamentally biological, not just technological.
Culture develops through architecture. Settlements are not just infrastructure. They are communities. Architecture must provide spaces for the activities that define culture: art, music, storytelling, celebration, mourning, ritual. These activities are not luxuries to be deferred until survival is secured. They are necessities that make survival meaningful.
The long view guides the present. Decisions made today will shape settlements decades or centuries from now. Short-term optimization can create long-term brittleness. Architecture must be designed for adaptation, for growth, for change. The first module is not the final form. It is the seed from which a colony grows.
We design not for survival, but for thriving. Not for endurance, but for flourishing. Not for existence, but for meaning. This is the mandate. This is the mission. This is what architecture becomes when the stakes are life itself.
7.5 Beyond Mars: Orbital, Asteroid, and Deep Space Habitats
SAGA's current focus is lunar and Martian habitats, but their principles apply to other environments. Orbital stations require similar attention to psychological infrastructure, spatial quality, and closed-loop systems. Asteroid habitats present unique challenges: microgravity, limited resources, extreme isolation. Deep space missions to Jupiter's moons or beyond require habitats that function for years without resupply or Earth communication.
Each environment demands adaptation, but the principles remain. Adaptability, rhythm, resilience, tenderness, psychological infrastructure—these apply everywhere humans attempt to live beyond Earth's protective envelope. SAGA's work on the Moon and Mars establishes the foundation. Future designers will extend these principles to contexts SAGA has not yet addressed.
Orbital habitats might emphasize different forms of rhythm. Without day-night cycles tied to planetary rotation, artificial rhythms become even more important. Rotating sections could provide artificial gravity, addressing some of the physiological challenges of microgravity. Large windows could offer views of Earth, providing psychological connection to home even as physical distance increases.
Asteroid habitats might burrow into rock, using regolith as radiation shielding and thermal mass. Interior spaces would be entirely artificial, with no windows or views of the outside. This presents extreme challenges for spatial monotony. Architecture would need to work even harder to provide variation, perhaps through dynamic projections simulating outdoor environments, or through biological systems that create the illusion of nature underground.
Deep space missions might require hibernation for portions of the journey, reducing psychological strain during the longest, most monotonous phases. Architecture for these missions would include both active spaces for periods when the crew is awake and hibernation chambers optimized for extended sleep. The transition between these states would require careful design, ensuring crew can reorient quickly upon waking.
These speculations are distant, but they are not fantasy. Every technology enabling these missions already exists in prototype form. The question is not whether humans will inhabit these environments but when, and whether the architecture will be adequate to support thriving rather than mere survival. SAGA's work ensures that when these missions launch, psychological infrastructure will be as developed as propulsion systems and life support.
7.6 The Legacy Taking Shape
SAGA is building a legacy in real time. Their projects establish methods, standards, and expectations for what space architecture should be. They demonstrate that habitats can be tested rigorously, that psychological data can inform design, that architecture is not decoration but infrastructure. They prove that space architecture is a discipline with its own body of knowledge, its own methods, and its own standards of excellence.
This legacy extends beyond the buildings they design. It includes the conversations they start, the collaborations they enable, and the next generation of architects they inspire. Students studying their work will carry these principles forward, applying them in contexts SAGA never imagined. This is how disciplines mature: pioneers establish foundations, students build on them, and eventually the pioneering work becomes standard practice.
SAGA's trajectory from competition entries to Arctic field missions to commercial space station collaborations demonstrates how new fields develop. First, prove the concept through competitions and small projects. Second, test rigorously through prototypes and analog missions. Third, refine based on data and feedback. Fourth, scale toward operational deployment through partnerships and commercialization. This progression is deliberate, strategic, and proven. It is how innovation becomes infrastructure.
The speculative projections in this chapter are not predictions. They are possibilities grounded in SAGA's established principles. Whether SAGA themselves pursue FlexHab 2.0 or rhythmic colonies is uncertain. But the principles they have established ensure that someone will. The questions they have posed—how do humans thrive in extreme environments, what does architecture owe to the mind, how do we design for endurance across generations—these questions will shape space architecture for decades.
The ultimate measure of SAGA's success will not be how many habitats they design but how thoroughly their principles become embedded in the field. When psychological infrastructure is standard practice rather than an innovative concept, when circadian lighting is mandatory rather than optional, when spatial quality is measured alongside structural performance, SAGA's work will have succeeded. They will have transformed not just space architecture but architecture itself, proving that thriving, not just surviving, is the appropriate standard for design at every frontier.
Chapter 8: Conclusion
8.1 Synthesis of Findings
SAGA Space Architects operates at a threshold. They design for environments that are barely accessible, using methods that are barely established, addressing problems that are barely understood. This position at the edge is not accidental. It is where innovation becomes necessary, where conventional wisdom proves inadequate, and where new disciplines are born. SAGA is not waiting for space architecture to mature as a field. They are maturing it through their work.
Their contribution can be measured in multiple dimensions. At the technical level, they have developed deployable structures that balance transportation efficiency with spatial quality. They have integrated biological systems into architectural form, demonstrating that life support can be visible, beautiful, and psychologically beneficial rather than hidden infrastructure. They have proven that habitats can be tested in analog environments, subjected to real conditions, and refined based on empirical data. These achievements are significant, but they are not what distinguishes SAGA most.
What distinguishes them is the insistence that architecture must address human thriving, not just human survival. Thriving is harder to measure than survival. It requires attention to variables that engineering disciplines often treat as secondary: spatial quality, sensory richness, temporal rhythm, social dynamics, cultural expression. SAGA shows that these are not secondary. They are primary. A habitat that neglects them will fail, even if all technical systems function perfectly.
This insistence on thriving reflects a deeper stance about what architecture is for. Architecture is not just shelter. It is not just infrastructure. It is the medium through which humans create meaning, establish identity, and build culture. This is true on Earth, and it remains true on the Moon, on Mars, and beyond. The environment may change. The constraints may tighten. But the need for meaning, rhythm, and connection persists. Architecture that ignores these needs is inadequate, no matter how efficient it appears.
8.2 Implications for Practice
Their projects make this philosophy concrete. LUNARK proved that a 17-square-meter habitat could support two people for sixty days because psychological well-being was prioritized alongside physical survival. The circadian panels, the wood finishes, the spatial zoning—these were not luxuries. They were the reason the mission succeeded. Without them, the habitat would have been a container. With them, it became a temporary home.
Mars Lab proved that biological systems could be integrated into architecture, serving practical, symbolic, and psychological roles simultaneously. The algae reactor is not just a life-support device. It is a living presence, a marker of time, a tether to Earth's biosphere in a mechanical environment. This is architecture as ecological thinking: systems reinforcing each other, components serving multiple purposes, boundaries between building and life dissolving.
FlexHab proved that modularity can enable scalability without sacrificing coherence. The challenge of settlement is not a single habitat but systems of habitats that adapt, combine, and grow into communities. FlexHab is not a fixed object. It is a flexible framework, a set of rules for expansion rather than a final form.
Taken together, these projects establish a methodology. Start with human needs. Translate them into performance criteria. Design systems that meet those criteria. Test in analog environments. Collect data. Refine. Iterate. This method borrows from aerospace engineering but applies to architecture's unique concerns: space, light, material, atmosphere, experience. The result is a hybrid discipline that draws from both and transcends both.
8.3 Reciprocal Learning: Space to Earth
The theoretical frame situates SAGA within architectural lineage while showing how they push beyond it. Vitruvius' triad of strength, utility, and beauty finds extension: strength becomes resilience, utility becomes adaptability, beauty becomes tenderness. Pallasmaa's emphasis on sensory experience appears in their attention to touch, sound, and embodied perception. Zumthor's atmosphere is present in their design of felt environments rather than formal compositions. Yet SAGA also introduces something new: architecture as psychological infrastructure.
This is my contribution to clarifying their work. Psychological infrastructure recognizes that the mind is as vulnerable as the body in extreme environments and that architecture has responsibility for both. It reframes mental health as a design requirement, not an afterthought. It shifts the metrics of success: not only structural stability or energy efficiency, but sustained cognition, emotional balance, and social cohesion over time.
Through this lens, the design process changes. If success is survival, then efficiency dictates the capsule. If success is thriving, then complexity is justified: circadian systems, sensory richness, social structuring, opportunities for meaning-making. SAGA consistently chooses the latter, even when it requires greater mass or sophistication. Their work reflects the understanding that humans are not machines optimized for function. We are biological, psychological, and cultural beings who demand environments that support every dimension of our existence.
This legacy extends back to Earth. The principles they develop for Mars apply to submarines, Antarctic stations, disaster shelters, refugee housing, dense urban living. The conditions are parallel: confinement, stress, engineered dependence, social strain. Lessons forged in space return to Earth, informing design where thriving is threatened here as well.
This reciprocal relationship is central. Space is not an escape from Earth but a lens for it. Designing under absolute constraint strips architecture to essentials. It reveals what matters most: rhythm, tenderness, adaptability, resilience, psychological infrastructure. These lessons are not just for astronauts. They are for all of us.
8.4 Future Research Directions
The strengths of their approach are clear: methodological rigor, empirical grounding, interdisciplinary fluency, and a commitment to testing under real conditions. Their challenges are equally clear: scaling manufacturing, ensuring long-term maintenance, designing for larger social groups, adapting to cultural diversity, proving economic viability. These are not flaws. They are frontiers. Every innovation encounters obstacles in moving from prototype to operational system. SAGA has built the foundation. Others will join them in building what comes next.
The projections I have offered, including FlexHab 2.0, rhythmic colonies, and generational habitats, are extrapolations grounded in their ethos. They imagine how design principles evolve when missions extend from months to years to lifetimes. These are not predictions. They are possibilities, and they demonstrate how thoroughly SAGA's principles can scale.
The manifesto distilled from their work clarifies their ethos: architecture begins from zero; survival is baseline; adaptation is continuous; systems thinking replaces object thinking; rhythm structures time; tenderness is strategic; nature remains the reference; culture develops through architecture; the long view guides the present; design aims for thriving. These are not slogans. They are principles to guide practice under extreme constraint.
8.5 Final Reflections
My role in this study has been to document, analyze, and extend SAGA's contribution while their work is still unfolding. This is a snapshot, not a final verdict. As they continue, new projects will sharpen or revise the principles. The dialogue between practice and theory will continue. That is how disciplines grow. Practitioners create. Theorists articulate. Together they advance.
Through my aerospace studies I have shown how engineering frameworks such as adaptation, conversion, process development, closed loops, and control theory map onto SAGA's architectural method. This connection is not superficial. It demonstrates that space architecture is not an aesthetic niche but a discipline grounded in the rigor of engineering while addressing the realities of human experience.
SAGA Space Architects stand at an intersection: architecture, engineering, psychology, and biology. They design habitats that are structures, systems, and atmospheres at once. They prove that humans can thrive in the harshest conditions. They demonstrate that architecture matters through light, material, rhythm, and space because it determines whether life beyond Earth is possible in any meaningful sense.
This is architecture as psychological infrastructure, as anticipatory system, as closed-loop ecology, as rhythm and tenderness. It is architecture as survival and as culture. It is the future taking form in prototypes. It is the foundation of habitation beyond Earth.
SAGA is building that future, one carefully designed, rigorously tested, deeply human habitat at a time. Their standard is clear: survival is the baseline. Thriving is the goal. Architecture is the medium.
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© Edward Sashkov, 2025.